using System.ComponentModel; using UnityEngine; namespace Unity.VisualScripting { [SerializationVersion("A")] [TypeIcon(typeof(FlowGraph))] [DisplayName("Script State")] public sealed class FlowState : NesterState, IGraphEventListener { public FlowState() { } public FlowState(ScriptGraphAsset macro) : base(macro) { } #region Lifecycle protected override void OnEnterImplementation(Flow flow) { if (flow.stack.TryEnterParentElement(this)) { nest.graph.StartListening(flow.stack); flow.stack.TriggerEventHandler(hook => hook == StateEventHooks.OnEnterState, new EmptyEventArgs(), parent => parent is SuperUnit, false); flow.stack.ExitParentElement(); } } protected override void OnExitImplementation(Flow flow) { if (flow.stack.TryEnterParentElement(this)) { flow.stack.TriggerEventHandler(hook => hook == StateEventHooks.OnExitState, new EmptyEventArgs(), parent => parent is SuperUnit, false); nest.graph.StopListening(flow.stack); flow.stack.ExitParentElement(); } } public void StartListening(GraphStack stack) { if (stack.TryEnterParentElement(this)) { nest.graph.StartListening(stack); stack.ExitParentElement(); } } public void StopListening(GraphStack stack) { if (stack.TryEnterParentElement(this)) { nest.graph.StopListening(stack); stack.ExitParentElement(); } } public bool IsListening(GraphPointer pointer) { return pointer.GetElementData(this).isActive; } #endregion #region Factory public override FlowGraph DefaultGraph() { return GraphWithEnterUpdateExit(); } public static FlowState WithEnterUpdateExit() { var flowState = new FlowState(); flowState.nest.source = GraphSource.Embed; flowState.nest.embed = GraphWithEnterUpdateExit(); return flowState; } public static FlowGraph GraphWithEnterUpdateExit() { return new FlowGraph { units = { new OnEnterState { position = new Vector2(-205, -215) }, new Update { position = new Vector2(-161, -38) }, new OnExitState { position = new Vector2(-205, 145) } } }; } #endregion } }