25 lines
996 B
C#
25 lines
996 B
C#
using System;
|
|
using System.Linq;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
class CreateSceneUtility
|
|
{
|
|
public static void CreateScene(string sceneName, Action delegateToExecute)
|
|
{
|
|
#if UNITY_EDITOR
|
|
string scenePath = "Assets/" + sceneName + ".unity";
|
|
var initScene = SceneManager.GetActiveScene();
|
|
var list = UnityEditor.EditorBuildSettings.scenes.ToList();
|
|
var newScene = UnityEditor.SceneManagement.EditorSceneManager.NewScene(UnityEditor.SceneManagement.NewSceneSetup.DefaultGameObjects, UnityEditor.SceneManagement.NewSceneMode.Additive);
|
|
GameObject.DestroyImmediate(Camera.main.GetComponent<AudioListener>());
|
|
delegateToExecute();
|
|
UnityEditor.SceneManagement.EditorSceneManager.SaveScene(newScene, scenePath);
|
|
|
|
list.Add(new UnityEditor.EditorBuildSettingsScene(scenePath, true));
|
|
UnityEditor.EditorBuildSettings.scenes = list.ToArray();
|
|
SceneManager.SetActiveScene(initScene);
|
|
#endif
|
|
}
|
|
}
|