147 lines
5.1 KiB
C#
147 lines
5.1 KiB
C#
using System.Collections;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using UnityEngine.TestTools;
|
|
using NUnit.Framework;
|
|
using System.IO;
|
|
using UnityEditor;
|
|
using System.Collections.Generic;
|
|
|
|
public class DropdownTests : IPrebuildSetup
|
|
{
|
|
GameObject m_PrefabRoot;
|
|
|
|
const string kPrefabPath = "Assets/Resources/DropdownPrefab.prefab";
|
|
|
|
public void Setup()
|
|
{
|
|
#if UNITY_EDITOR
|
|
var rootGO = new GameObject("rootGo");
|
|
var canvasGO = new GameObject("Canvas", typeof(Canvas));
|
|
var canvas = canvasGO.GetComponent<Canvas>();
|
|
canvas.renderMode = RenderMode.WorldSpace;
|
|
canvasGO.transform.SetParent(rootGO.transform);
|
|
|
|
var dropdownGO = new GameObject("Dropdown", typeof(Dropdown), typeof(RectTransform));
|
|
var dropdownTransform = dropdownGO.GetComponent<RectTransform>();
|
|
dropdownTransform.SetParent(canvas.transform);
|
|
dropdownTransform.anchoredPosition = Vector2.zero;
|
|
var dropdown = dropdownGO.GetComponent<Dropdown>();
|
|
|
|
var templateGO = new GameObject("Template", typeof(RectTransform));
|
|
templateGO.SetActive(false);
|
|
var templateTransform = templateGO.GetComponent<RectTransform>();
|
|
templateTransform.SetParent(dropdownTransform);
|
|
|
|
var itemGo = new GameObject("Item", typeof(RectTransform), typeof(Toggle));
|
|
itemGo.transform.SetParent(templateTransform);
|
|
|
|
dropdown.template = templateTransform;
|
|
|
|
if (!Directory.Exists("Assets/Resources/"))
|
|
Directory.CreateDirectory("Assets/Resources/");
|
|
|
|
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
|
|
GameObject.DestroyImmediate(rootGO);
|
|
#endif
|
|
}
|
|
|
|
[SetUp]
|
|
public void TestSetup()
|
|
{
|
|
m_PrefabRoot = Object.Instantiate(Resources.Load("DropdownPrefab")) as GameObject;
|
|
new GameObject("Camera", typeof(Camera));
|
|
#if UNITY_EDITOR
|
|
// add a custom sorting layer before test. It doesn't seem to be serialized so no need to remove it after test
|
|
SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
|
|
SerializedProperty sortingLayers = tagManager.FindProperty("m_SortingLayers");
|
|
sortingLayers.InsertArrayElementAtIndex(sortingLayers.arraySize);
|
|
var arrayElement = sortingLayers.GetArrayElementAtIndex(sortingLayers.arraySize - 1);
|
|
foreach (SerializedProperty a in arrayElement)
|
|
{
|
|
switch (a.name)
|
|
{
|
|
case "name":
|
|
a.stringValue = "test layer";
|
|
break;
|
|
case "uniqueID":
|
|
a.intValue = 314159265;
|
|
break;
|
|
case "locked":
|
|
a.boolValue = false;
|
|
break;
|
|
}
|
|
}
|
|
tagManager.ApplyModifiedProperties();
|
|
#endif
|
|
}
|
|
|
|
// test for case 958281 - [UI] Dropdown list does not copy the parent canvas layer when the panel is opened
|
|
[UnityTest]
|
|
public IEnumerator Dropdown_Canvas()
|
|
{
|
|
var dropdown = m_PrefabRoot.GetComponentInChildren<Dropdown>();
|
|
var rootCanvas = m_PrefabRoot.GetComponentInChildren<Canvas>();
|
|
dropdown.Show();
|
|
yield return null;
|
|
var dropdownList = dropdown.transform.Find("Dropdown List");
|
|
var dropdownListCanvas = dropdownList.GetComponentInChildren<Canvas>();
|
|
Assert.AreEqual(rootCanvas.sortingLayerID, dropdownListCanvas.sortingLayerID);
|
|
dropdown.Hide();
|
|
yield return new WaitForSeconds(1f); // hide is not instantaneous
|
|
rootCanvas.sortingLayerName = "test layer";
|
|
dropdown.Show();
|
|
yield return null;
|
|
dropdownList = dropdown.transform.Find("Dropdown List");
|
|
dropdownListCanvas = dropdownList.GetComponentInChildren<Canvas>();
|
|
Assert.AreEqual(rootCanvas.sortingLayerID, dropdownListCanvas.sortingLayerID);
|
|
}
|
|
|
|
// test for case 935649 - open dropdown menus become unresponsive when disabled and reenabled
|
|
[UnityTest]
|
|
public IEnumerator Dropdown_Disable()
|
|
{
|
|
var dropdown = m_PrefabRoot.GetComponentInChildren<Dropdown>();
|
|
dropdown.Show();
|
|
dropdown.gameObject.SetActive(false);
|
|
yield return null;
|
|
var dropdownList = dropdown.transform.Find("Dropdown List");
|
|
Assert.IsNull(dropdownList);
|
|
}
|
|
|
|
[UnityTest]
|
|
public IEnumerator Dropdown_ResetAndClear()
|
|
{
|
|
var options = new List<string> { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
|
|
var dropdown = m_PrefabRoot.GetComponentInChildren<Dropdown>();
|
|
|
|
// generate a first dropdown
|
|
dropdown.ClearOptions();
|
|
dropdown.AddOptions(options);
|
|
dropdown.value = 3;
|
|
yield return null;
|
|
|
|
|
|
// clear it and generate a new one
|
|
dropdown.ClearOptions();
|
|
yield return null;
|
|
|
|
// check is the value is 0
|
|
Assert.IsTrue(dropdown.value == 0);
|
|
}
|
|
|
|
[TearDown]
|
|
public void TearDown()
|
|
{
|
|
Object.DestroyImmediate(m_PrefabRoot);
|
|
}
|
|
|
|
[OneTimeTearDown]
|
|
public void OneTimeTearDown()
|
|
{
|
|
#if UNITY_EDITOR
|
|
AssetDatabase.DeleteAsset(kPrefabPath);
|
|
#endif
|
|
}
|
|
}
|