SW-Wiktor-Bombola/SW-Unity/Library/PackageCache/com.unity.ide.rider@1.2.1/Rider/Editor/RiderInitializer.cs
2021-12-04 15:15:29 +01:00

45 lines
1.8 KiB
C#

using System;
using System.IO;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace Packages.Rider.Editor
{
internal class RiderInitializer
{
public void Initialize(string editorPath)
{
var assembly = EditorPluginInterop.EditorPluginAssembly;
if (EditorPluginInterop.EditorPluginIsLoadedFromAssets(assembly))
{
Debug.LogError($"Please delete {assembly.Location}. Unity 2019.2+ loads it directly from Rider installation. To disable this, open Rider's settings, search and uncheck 'Automatically install and update Rider's Unity editor plugin'.");
return;
}
var relPath = "../../plugins/rider-unity/EditorPlugin";
if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX)
relPath = "Contents/plugins/rider-unity/EditorPlugin";
var baseDir = Path.Combine(editorPath, relPath);
var dllFile = new FileInfo(Path.Combine(baseDir, $"{EditorPluginInterop.EditorPluginAssemblyName}.dll"));
if (!dllFile.Exists)
dllFile = new FileInfo(Path.Combine(baseDir, $"{EditorPluginInterop.EditorPluginAssemblyNameFallback}.dll"));
if (dllFile.Exists)
{
var bytes = File.ReadAllBytes(dllFile.FullName);
assembly = AppDomain.CurrentDomain.Load(bytes); // doesn't lock assembly on disk
// assembly = AppDomain.CurrentDomain.Load(AssemblyName.GetAssemblyName(dllFile.FullName)); // use this for external source debug
if (PluginSettings.SelectedLoggingLevel >= LoggingLevel.TRACE)
Debug.Log($"Rider EditorPluging loaded from {dllFile.FullName}");
EditorPluginInterop.InitEntryPoint(assembly);
}
else
{
Debug.Log($"Unable to find Rider EditorPlugin {dllFile.FullName} for Unity ");
}
}
}
}