142 lines
4.9 KiB
C#
142 lines
4.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.TestTools;
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using UnityEngine.UI;
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using UnityEngine.UI.Tests;
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using Object = UnityEngine.Object;
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namespace ToggleTest
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{
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class ToggleGroupTests : IPrebuildSetup
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{
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const string kPrefabToggleGroupPath = "Assets/Resources/TestToggleGroup.prefab";
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protected GameObject m_PrefabRoot;
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protected List<Toggle> m_toggle = new List<Toggle>();
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protected static int nbToggleInGroup = 2;
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private TestableToggleGroup m_toggleGroup;
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public void Setup()
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{
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#if UNITY_EDITOR
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var rootGO = new GameObject("rootGo");
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GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
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canvasGO.transform.SetParent(rootGO.transform);
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var toggleGroupGO = new GameObject("ToggleGroup", typeof(RectTransform), typeof(TestableToggleGroup));
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toggleGroupGO.transform.SetParent(canvasGO.transform);
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toggleGroupGO.AddComponent(typeof(TestableToggleGroup));
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var toggle0GO = new GameObject("TestToggle0", typeof(RectTransform), typeof(Toggle), typeof(Image));
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toggle0GO.transform.SetParent(toggleGroupGO.transform);
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var toggle1GO = new GameObject("TestToggle1", typeof(RectTransform), typeof(Toggle), typeof(Image));
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toggle1GO.transform.SetParent(toggleGroupGO.transform);
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var toggle = toggle0GO.GetComponent<Toggle>();
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toggle.graphic = toggle0GO.GetComponent<Image>();
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toggle.graphic.canvasRenderer.SetColor(Color.white);
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var toggle1 = toggle1GO.GetComponent<Toggle>();
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toggle1.graphic = toggle1GO.GetComponent<Image>();
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toggle1.graphic.canvasRenderer.SetColor(Color.white);
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if (!Directory.Exists("Assets/Resources/"))
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Directory.CreateDirectory("Assets/Resources/");
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PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabToggleGroupPath);
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#endif
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}
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[SetUp]
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public void TestSetup()
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{
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m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggleGroup")) as GameObject;
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m_toggleGroup = m_PrefabRoot.GetComponentInChildren<TestableToggleGroup>();
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m_toggle.AddRange(m_PrefabRoot.GetComponentsInChildren<Toggle>());
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}
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[TearDown]
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public void TearDown()
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{
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m_toggle.Clear();
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m_toggleGroup = null;
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Object.DestroyImmediate(m_PrefabRoot);
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}
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[OneTimeTearDown]
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public void OneTimeTearDown()
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{
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#if UNITY_EDITOR
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AssetDatabase.DeleteAsset(kPrefabToggleGroupPath);
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#endif
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}
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[Test]
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public void TogglingOneShouldDisableOthersInGroup()
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{
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m_toggle[0].group = m_toggleGroup;
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m_toggle[1].group = m_toggleGroup;
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m_toggle[0].isOn = true;
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m_toggle[1].isOn = true;
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Assert.IsFalse(m_toggle[0].isOn);
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Assert.IsTrue(m_toggle[1].isOn);
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}
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[Test]
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public void DisallowSwitchOffShouldKeepToggleOnWhenClicking()
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{
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m_toggle[0].group = m_toggleGroup;
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m_toggle[1].group = m_toggleGroup;
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m_toggle[0].isOn = true;
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Assert.IsTrue(m_toggle[0].isOn);
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m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
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Assert.IsTrue(m_toggle[0].isOn);
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Assert.IsFalse(m_toggle[1].isOn);
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}
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[Test]
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public void DisallowSwitchOffShouldDisableToggleWhenClicking()
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{
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m_toggleGroup.allowSwitchOff = true;
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m_toggle[0].group = m_toggleGroup;
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m_toggle[1].group = m_toggleGroup;
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m_toggle[0].isOn = true;
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Assert.IsTrue(m_toggle[0].isOn);
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m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
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Assert.IsFalse(m_toggle[0].isOn);
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Assert.IsFalse(m_toggle[1].isOn);
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}
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[TestCase(0)]
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[TestCase(1)]
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public void ReEnablingGameObjectWithToggleGroupRetainsPreviouslySelectedToggle(int toggleIndex)
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{
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m_toggle[0].group = m_toggleGroup;
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m_toggle[1].group = m_toggleGroup;
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m_toggle[toggleIndex].isOn = true;
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m_PrefabRoot.SetActive(false);
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m_PrefabRoot.SetActive(true);
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Assert.IsTrue(m_toggle[toggleIndex].isOn);
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}
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[Test]
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public void ChangingToggleGroupUnregistersFromOriginalGroup()
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{
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m_toggle[0].group = m_toggleGroup;
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Assert.IsTrue(m_toggleGroup.ToggleListContains(m_toggle[0]));
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m_toggle[0].group = null;
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Assert.IsFalse(m_toggleGroup.ToggleListContains(m_toggle[0]));
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}
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}
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}
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