grammar nlu
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@ -15,13 +15,11 @@ class DP:
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def chooseTactic(self, frameList=None) -> SystemAct:
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def chooseTactic(self, frameList=None) -> SystemAct:
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userAct = frameList[-1]
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userAct = frameList[-1]
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if userAct.getActType() == UserActType.WELCOME_MSG:
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if userAct.getActType() == UserActType.HELLO:
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return SystemAct(SystemActType.WELCOME_MSG)
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return SystemAct(SystemActType.WELCOME_MSG)
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if userAct.getActType() == UserActType.REQUEST:
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elif userAct.getActType() == UserActType.BYE:
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if "name" in userAct.getActParams():
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return SystemAct(SystemActType.INFORM,['name'])
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if userAct.getActType() == UserActType.BYE:
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return SystemAct(SystemActType.BYE)
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return SystemAct(SystemActType.BYE)
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if userAct.getActType() == UserActType.INVALID:
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elif userAct.getActType() == UserActType.INVALID:
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return SystemAct(SystemActType.NOT_UNDERSTOOD)
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return SystemAct(SystemActType.NOT_UNDERSTOOD)
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raise Exception("UserAct:{} not recognized".format(userAct))
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else:
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return SystemAct(SystemActType.INFORM,['name'])
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@ -10,8 +10,6 @@ class NLU:
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def get_dialog_act(self, rule):
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def get_dialog_act(self, rule):
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slots = []
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slots = []
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self.get_slots(rule.expansion, slots)
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self.get_slots(rule.expansion, slots)
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print(rule)
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print(slots)
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return UserAct(UserActType[rule.name.upper()], slots)
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return UserAct(UserActType[rule.name.upper()], slots)
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def get_slots(self, expansion, slots):
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def get_slots(self, expansion, slots):
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@ -29,4 +27,4 @@ class NLU:
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matched_rules = self.book_grammar.find_matching_rules(text)
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matched_rules = self.book_grammar.find_matching_rules(text)
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if matched_rules:
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if matched_rules:
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return self.get_dialog_act(matched_rules[0])
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return self.get_dialog_act(matched_rules[0])
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return UserAct(UserActType.INVALID)
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return UserAct(UserActType.INVALID, [])
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@ -6,4 +6,10 @@ class UserAct(ActFrame):
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if actType != None and type(actType) is not UserActType:
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if actType != None and type(actType) is not UserActType:
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raise Exception('actParams has wrong type: expected type {}, got {}'.format(type(UserActType.WELCOME_MSG), type(actType)))
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raise Exception('actParams has wrong type: expected type {}, got {}'.format(type(UserActType.WELCOME_MSG), type(actType)))
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super(UserAct, self).__init__(actType, actParams)
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super(UserAct, self).__init__(actType, actParams)
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def __str__(self):
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params = []
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for param in self.getActParams():
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params.append('{}=\'{}\''.format(param[0], param[1]))
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return '{}({})'.format(self.getActType().name.lower(), ','.join(params))
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@ -3,11 +3,12 @@ from enum import Enum, unique
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@unique
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@unique
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class UserActType(Enum):
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class UserActType(Enum):
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WELCOME_MSG = 0
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HELLO = 0
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BYE = 1
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BYE = 1
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CREATE_MEETING = 2
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CREATE_MEETING = 2
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CANCEL_MEETING = 3
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CANCEL_MEETING = 3
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CHANGE_MEETING = 4
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CHANGE_MEETING = 4
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MEETING_LIST = 5
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MEETING_LIST = 5
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CONFIRM = 6
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CONFIRM = 6
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THANKYOU = 7
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INVALID = -1
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INVALID = -1
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10
book.jsgf
10
book.jsgf
@ -2,7 +2,7 @@
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grammar book;
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grammar book;
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public <create_meeting> = chciałbym (zapisać | wpisać | dodać | utworzyć | umówić) nowe* spotkanie;
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public <create_meeting> = chciałbym (zapisać | wpisać | dodać | utworzyć | umówić) (nowe)* spotkanie;
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public <cancel_meeting> = chciałbym (anulować | odwołać | usunąć) spotkanie;
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public <cancel_meeting> = chciałbym (anulować | odwołać | usunąć) spotkanie;
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@ -18,4 +18,10 @@ public <meeting_list> = jakie spotkania mam <meeting_date> {date};
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<week_day> = w (poniedziałek | środę | czwartek | piątek | sobotę | niedzielę) | we wtorek;
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<week_day> = w (poniedziałek | środę | czwartek | piątek | sobotę | niedzielę) | we wtorek;
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public <confirm> = potwierdzam | tak
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public <confirm> = potwierdzam | tak | zgadza się;
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public <hello> = witam | dzień dobry | cześć | siemka | dobry wieczór | hej | hejka;
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public <thankyou> = dziękuję (bardzo)*;
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public <bye> = do widzenia | miłego dnia | to by było wszystko na teraz | <thankyou> to wszystko;
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1
main.py
1
main.py
@ -14,6 +14,7 @@ if __name__ == "__main__":
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user_input = input("Wpisz tekst: ")
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user_input = input("Wpisz tekst: ")
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user_frame = nlu.parse_user_input(user_input)
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user_frame = nlu.parse_user_input(user_input)
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print(str(user_frame))
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dst.addFrame(user_frame)
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dst.addFrame(user_frame)
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system_act = dp.chooseTactic(dst.getFrames())
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system_act = dp.chooseTactic(dst.getFrames())
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text = nlg.toText(system_act)
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text = nlg.toText(system_act)
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