forked from s473603/SztIn_gr.234798
added simple pyGame field interface
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parent
9df72a0f98
commit
98784d7e4f
3
.idea/.gitignore
vendored
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3
.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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8
.idea/SztIn_gr.234798.iml
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.idea/SztIn_gr.234798.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$" />
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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6
.idea/inspectionProfiles/profiles_settings.xml
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.idea/inspectionProfiles/profiles_settings.xml
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<component name="InspectionProjectProfileManager">
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<settings>
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<option name="USE_PROJECT_PROFILE" value="false" />
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<version value="1.0" />
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</settings>
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</component>
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4
.idea/misc.xml
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4
.idea/misc.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
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</project>
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8
.idea/modules.xml
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8
.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/SztIn_gr.234798.iml" filepath="$PROJECT_DIR$/.idea/SztIn_gr.234798.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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38
field.py
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field.py
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import pygame
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pygame.init()
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BLUE = (46, 34, 240)
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WHITE = (255, 255, 255)
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W = 600
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H = 400
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sc = pygame.display.set_mode((W, H))
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pygame.display.set_caption("Pole i ciągnik")
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pygame.display.set_icon(pygame.image.load("icon.png"))
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clock = pygame.time.Clock()
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FPS = 60
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x = W // 2
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y = H // 2
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speed = 20
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flRunning = True
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while flRunning:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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flRunning = False
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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x -= speed
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elif event.key == pygame.K_RIGHT:
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x += speed
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elif event.key == pygame.K_DOWN:
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y += speed
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elif event.key == pygame.K_UP:
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y -= speed
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sc.fill(WHITE)
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pygame.draw.rect(sc, BLUE, (x, y, 20, 20))
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pygame.display.update()
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clock.tick(FPS)
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