diff --git a/cw_8/grk-cw8.vcxproj b/cw_8/grk-cw8.vcxproj
index e2577f6..3cea7e4 100644
--- a/cw_8/grk-cw8.vcxproj
+++ b/cw_8/grk-cw8.vcxproj
@@ -60,7 +60,7 @@
Application
true
Unicode
- v143
+ v142
Application
diff --git a/cw_8/src/projekt.hpp b/cw_8/src/projekt.hpp
index a53cfd2..20c2eab 100644
--- a/cw_8/src/projekt.hpp
+++ b/cw_8/src/projekt.hpp
@@ -119,21 +119,22 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint a
void processInput(GLFWwindow* window)
{
+ float cameraSpeed = 0.1f * deltaTime * 15;
+ if (engineIs == 2)
+ //cameraSpeed = cameraSpeed * 1.8;//1.5;
+ cameraSpeed = 0.1f * deltaTime * 15 * 1.8;
+
if (!glfwJoystickIsGamepad(GLFW_JOYSTICK_1)) {
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
- float cameraSpeed = 0.1f * deltaTime * 15;
-
//station glm::vec3(0.f, 0.4f, 4.f)
- if (engineIs==1&&spaceshipPos.x > -0.7 && 0.3>spaceshipPos.x && spaceshipPos.z > 3.7 && 4.3>spaceshipPos.z)
+ if (engineIs==1&&spaceshipPos.x > -0.7 && 0.3>spaceshipPos.x && spaceshipPos.z > 3.7 && 4.3>spaceshipPos.z&& spaceshipPos.y > -0.7 && 0.3 > spaceshipPos.y)
{
if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS)
engineIs = 2;
}
- if (engineIs == 2)
- cameraSpeed = cameraSpeed * 1.8;//1.5;
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
@@ -146,6 +147,12 @@ void processInput(GLFWwindow* window)
spaceshipDir = glm::vec3(glm::eulerAngleY(-cameraSpeed) * glm::vec4(spaceshipDir, 0));
}else if (glfwGetGamepadState(GLFW_JOYSTICK_1, ¤tState)) {
+ //station glm::vec3(0.f, 0.4f, 4.f)
+ if (engineIs == 1 && spaceshipPos.x > -0.7 && 0.3 > spaceshipPos.x && spaceshipPos.z > 3.7 && 4.3 > spaceshipPos.z && spaceshipPos.y > 0.1 && 0.7 > spaceshipPos.y)
+ {
+ if (currentState.buttons[GLFW_GAMEPAD_BUTTON_A]==GLFW_PRESS)
+ engineIs = 2;
+ }
if(currentState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER] > 0.01)
spaceshipPos += deltaTime * 5 * spaceshipDir * currentState.axes[GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER];
if (currentState.axes[GLFW_GAMEPAD_AXIS_LEFT_TRIGGER] > 0.01)
@@ -278,12 +285,15 @@ void isTouching(glm::vec3 objectPos) {
//spaceXYZ = glm::vec3(float x, float y, float z);
float xpos = spaceshipPos.x;
float zpos = spaceshipPos.z;
+ float ypos = spaceshipPos.y;
float xup = objectPos.x+0.2;
float xdown = objectPos.x-0.2;
float zup = objectPos.z+0.2;
float zdown = objectPos.z-0.2;
+ float yup = objectPos.y + 0.4;
+ float ydown = objectPos.y - 0.4;
//6,0,0
- if (xup > xpos&&xpos > xdown && zup > zpos &&zpos > zdown)
+ if (xup >= xpos&&xpos >= xdown && zup >= zpos &&zpos >= zdown && ypos >= ydown && yup >= ypos)
//if(xpos>6&&1>zpos&&zpos>-1)
engineIs = 1;
return;
@@ -349,7 +359,7 @@ void renderScene(GLFWwindow* window) {
drawObjectToInstall(stationContext, glm::translate(glm::vec3(0.f, 0.4f, 4.f)) * glm::scale(glm::vec3(0.052f)) * glm::eulerAngleXYZ(time / 2, time / 2, time / 2), texture::station_albedo, texture::station_normal, texture::station_ao, texture::station_roughness, texture::station_metallic);
drawObjectToInstall(stationContext, glm::translate(glm::vec3(0.f, 0.4f, 4.f)) * glm::scale(glm::vec3(0.054f)) * glm::eulerAngleX(0.5f) * glm::eulerAngleXZ(time, time), texture::station_albedo, texture::station_normal, texture::station_ao, texture::station_roughness, texture::station_metallic);
- if (spaceshipPos.x > -0.7 && 0.3 > spaceshipPos.x && spaceshipPos.z > 3.7 && 4.3 > spaceshipPos.z)
+ if (spaceshipPos.x > -0.7 && 0.3 > spaceshipPos.x && spaceshipPos.z > 3.7 && 4.3 > spaceshipPos.z && spaceshipPos.y > -0.7 && 0.3 > spaceshipPos.y)
{
drawObjectToInstall(shipContext,
glm::translate(spaceshipPos)