diff --git a/main.py b/main.py index b9ab2292..45c8b6c3 100644 --- a/main.py +++ b/main.py @@ -1,12 +1,11 @@ import os - import pygame import random import land import tractor import blocks +import graph_search from pygame.locals import * -from datetime import datetime class Game: @@ -66,12 +65,14 @@ class Game: # print(self.potato.get_soil_info().get_irrigation()) running = True clock = pygame.time.Clock() - # last_time = datetime.now() + + move_tractor_event = pygame.USEREVENT + 1 + pygame.time.set_timer(move_tractor_event, 1000) # tractor moves every 1000 ms + tractor_next_moves = [] + graph_search_object = graph_search.Search(self.cell_size) while running: clock.tick(60) # manual fps control not to overwork the computer - # time_now = datetime.now() - for event in pygame.event.get(): if event.type == KEYDOWN: if pygame.key.get_pressed()[K_ESCAPE]: @@ -92,8 +93,14 @@ class Game: if pygame.key.get_pressed()[K_q]: self.tractor.harvest(self.fawn_seed_body, self.fawn_wheat_body, self.cell_size) self.tractor.put_seed(self.fawn_soil_body, self.fawn_seed_body, self.cell_size) - - + if event.type == move_tractor_event: + if len(tractor_next_moves) == 0: + random_x = random.randrange(0, self.cell_number * self.cell_size, 50) + random_y = random.randrange(0, self.cell_number * self.cell_size, 50) + tractor_next_moves = graph_search_object.graphsearch( + [self.tractor.x, self.tractor.y, self.tractor.angle], [random_x, random_y]) + else: + self.tractor.move(tractor_next_moves.pop(0)[0], self.cell_size, self.cell_number) elif event.type == QUIT: running = False @@ -105,16 +112,16 @@ class Game: self.fawn_soil.place_soil(self.fawn_soil_body, 'fawn_soil') self.fen_soil.place_soil(self.fen_soil_body, 'fen_soil') - #plants examples + # plants examples self.blocks.place_blocks(self.surface, self.cell_size, self.dead_leaf_body, 'leaf') self.blocks.place_blocks(self.surface, self.cell_size, self.green_leaf_body, 'alive') self.blocks.place_blocks(self.surface, self.cell_size, self.stone_body, 'stone') self.blocks.place_blocks(self.surface, self.cell_size, self.flower_body, 'flower') - #seeds + # seeds self.blocks.place_blocks(self.surface, self.cell_size, self.fawn_seed_body, 'fawn_seed') - #wheat + # wheat self.blocks.place_blocks(self.surface, self.cell_size, self.fawn_wheat_body, 'fawn_wheat') self.tractor.draw()