From d3ffe50c915cb6c90ac3f399230abea55a6f0ae5 Mon Sep 17 00:00:00 2001 From: Aliaksei Brown Date: Mon, 15 May 2023 15:42:44 +0200 Subject: [PATCH] inor fix --- main.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main.py b/main.py index 562e276a..9f32a0ed 100644 --- a/main.py +++ b/main.py @@ -70,7 +70,7 @@ class Game: clock = pygame.time.Clock() move_tractor_event = pygame.USEREVENT + 1 - pygame.time.set_timer(move_tractor_event, 150) # tractor moves every 1000 ms + pygame.time.set_timer(move_tractor_event, 100) # tractor moves every 1000 ms tractor_next_moves = [] astar_search_object = astar_search.Search(self.cell_size, self.cell_number) @@ -108,7 +108,7 @@ class Game: angles = {0: 'UP', 90: 'RIGHT', 270: 'LEFT', 180: 'DOWN'} #bandaid to know about stones tractor_next_moves = astar_search_object.astarsearch( - [self.tractor.x, self.tractor.y, angles[self.tractor.angle]], [random_x, random_y], self.stone_body, self.flower_body) + [self.tractor.x, self.tractor.y, angles[self.tractor.angle]], [random_x, random_y], self.blocks.stones, self.flower_body) else: self.tractor.move(tractor_next_moves.pop(0)[0], self.cell_size, self.cell_number) elif event.type == QUIT: