diff --git a/.idea/.gitignore b/.idea/.gitignore
new file mode 100644
index 00000000..13566b81
--- /dev/null
+++ b/.idea/.gitignore
@@ -0,0 +1,8 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Editor-based HTTP Client requests
+/httpRequests/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
diff --git a/.idea/inspectionProfiles/profiles_settings.xml b/.idea/inspectionProfiles/profiles_settings.xml
new file mode 100644
index 00000000..105ce2da
--- /dev/null
+++ b/.idea/inspectionProfiles/profiles_settings.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/misc.xml b/.idea/misc.xml
new file mode 100644
index 00000000..7eab2181
--- /dev/null
+++ b/.idea/misc.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/.idea/modules.xml b/.idea/modules.xml
new file mode 100644
index 00000000..073f8267
--- /dev/null
+++ b/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/si23traktor.iml b/.idea/si23traktor.iml
new file mode 100644
index 00000000..0b54b959
--- /dev/null
+++ b/.idea/si23traktor.iml
@@ -0,0 +1,10 @@
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/vcs.xml b/.idea/vcs.xml
new file mode 100644
index 00000000..94a25f7f
--- /dev/null
+++ b/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/main.py b/main.py
new file mode 100644
index 00000000..3bfdaf8e
--- /dev/null
+++ b/main.py
@@ -0,0 +1,122 @@
+import pygame
+from pygame.locals import *
+import random
+from datetime import datetime
+
+
+class Lines:
+ def __init__(self, parent_scr):
+ self.parent_scr = parent_scr
+
+ def draw_lines(self): # background lines
+ for i in range(1, 10):
+ pygame.draw.line(self.parent_scr, (228, 253, 227), (50 * i, 0), (50 * i, 500), 1)
+ pygame.draw.line(self.parent_scr, (228, 253, 227), (0, 50 * i), (500, 50 * i), 1)
+ pygame.display.flip()
+
+
+class Tractor:
+ def __init__(self, parent_screen):
+ self.parent_screen = parent_screen
+ self.block = pygame.image.load(r'resources\arrow.png').convert()
+ self.x = 100
+ self.y = 100
+ self.angle = 0
+ self.direction = 'up'
+
+ def draw(self):
+ self.parent_screen.fill((120, 120, 0)) # background color
+ self.parent_screen.blit(self.block, (self.x, self.y))
+ self.parent_screen.blit(pygame.transform.rotate(self.block, self.angle), (self.x, self.y)) # rotate tractor
+ pygame.display.flip() # updating screen
+
+ def move_left(self):
+ self.x -= 50
+ self.angle = 90
+ self.draw()
+
+ def move_right(self):
+ self.x += 50
+ self.angle = 270
+ self.draw()
+
+ def move_up(self):
+ self.y -= 50
+ self.angle = 0
+ self.draw()
+
+ def move_down(self):
+ self.y += 50
+ self.angle = 180
+ self.draw()
+
+ def walk(self):
+ choice = ['up', 'down', 'left', 'right']
+
+ if self.x == 450:
+ choice.pop(3)
+ if self.x == 0:
+ choice.pop(2)
+ if self.y == 0:
+ choice.pop(0)
+ if self.y == 450:
+ choice.pop(1)
+
+ self.direction = random.choice(choice)
+ if self.direction == 'up':
+ self.move_up()
+ if self.direction == 'down':
+ self.move_down()
+ if self.direction == 'left':
+ self.move_left()
+ if self.direction == 'right':
+ self.move_right()
+
+
+class Game:
+ def __init__(self):
+ pygame.init()
+ self.screenWidth = 500
+ self.screenHeight = 500
+ self.surface = pygame.display.set_mode((self.screenWidth, self.screenHeight)) # initialize a window
+ # self.surface.fill((255, 255, 255)) # background color (overwritten by tractor)
+
+ self.tractor = Tractor(self.surface)
+ self.tractor.draw()
+
+ self.lines = Lines(self.surface)
+
+ def run(self):
+ running = True
+ last_time = datetime.now()
+ self.lines.draw_lines()
+
+ while running:
+ time_now = datetime.now()
+
+ for event in pygame.event.get():
+ if event.type == KEYDOWN:
+ if pygame.key.get_pressed()[K_ESCAPE]:
+ running = False
+ # in case we want to use keyboard
+ # if pygame.key.get_pressed()[K_UP]:
+ # self.tractor.move_up()
+ # if pygame.key.get_pressed()[K_DOWN]:
+ # self.tractor.move_down()
+ # if pygame.key.get_pressed()[K_LEFT]:
+ # self.tractor.move_left()
+ # if pygame.key.get_pressed()[K_RIGHT]:
+ # self.tractor.move_right()
+ elif event.type == QUIT:
+ running = False
+
+ if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec
+ last_time = datetime.now()
+ self.tractor.walk()
+ self.lines.draw_lines()
+ print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})')
+
+
+if __name__ == '__main__':
+ game = Game()
+ game.run()
diff --git a/resources/arrow.png b/resources/arrow.png
new file mode 100644
index 00000000..0e948fd3
Binary files /dev/null and b/resources/arrow.png differ