diff --git a/.idea/.gitignore b/.idea/.gitignore new file mode 100644 index 00000000..13566b81 --- /dev/null +++ b/.idea/.gitignore @@ -0,0 +1,8 @@ +# Default ignored files +/shelf/ +/workspace.xml +# Editor-based HTTP Client requests +/httpRequests/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml diff --git a/.idea/inspectionProfiles/profiles_settings.xml b/.idea/inspectionProfiles/profiles_settings.xml new file mode 100644 index 00000000..105ce2da --- /dev/null +++ b/.idea/inspectionProfiles/profiles_settings.xml @@ -0,0 +1,6 @@ + + + + \ No newline at end of file diff --git a/.idea/misc.xml b/.idea/misc.xml new file mode 100644 index 00000000..7eab2181 --- /dev/null +++ b/.idea/misc.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/.idea/modules.xml b/.idea/modules.xml new file mode 100644 index 00000000..073f8267 --- /dev/null +++ b/.idea/modules.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/.idea/si23traktor.iml b/.idea/si23traktor.iml new file mode 100644 index 00000000..0b54b959 --- /dev/null +++ b/.idea/si23traktor.iml @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/.idea/vcs.xml b/.idea/vcs.xml new file mode 100644 index 00000000..94a25f7f --- /dev/null +++ b/.idea/vcs.xml @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/main.py b/main.py new file mode 100644 index 00000000..3bfdaf8e --- /dev/null +++ b/main.py @@ -0,0 +1,122 @@ +import pygame +from pygame.locals import * +import random +from datetime import datetime + + +class Lines: + def __init__(self, parent_scr): + self.parent_scr = parent_scr + + def draw_lines(self): # background lines + for i in range(1, 10): + pygame.draw.line(self.parent_scr, (228, 253, 227), (50 * i, 0), (50 * i, 500), 1) + pygame.draw.line(self.parent_scr, (228, 253, 227), (0, 50 * i), (500, 50 * i), 1) + pygame.display.flip() + + +class Tractor: + def __init__(self, parent_screen): + self.parent_screen = parent_screen + self.block = pygame.image.load(r'resources\arrow.png').convert() + self.x = 100 + self.y = 100 + self.angle = 0 + self.direction = 'up' + + def draw(self): + self.parent_screen.fill((120, 120, 0)) # background color + self.parent_screen.blit(self.block, (self.x, self.y)) + self.parent_screen.blit(pygame.transform.rotate(self.block, self.angle), (self.x, self.y)) # rotate tractor + pygame.display.flip() # updating screen + + def move_left(self): + self.x -= 50 + self.angle = 90 + self.draw() + + def move_right(self): + self.x += 50 + self.angle = 270 + self.draw() + + def move_up(self): + self.y -= 50 + self.angle = 0 + self.draw() + + def move_down(self): + self.y += 50 + self.angle = 180 + self.draw() + + def walk(self): + choice = ['up', 'down', 'left', 'right'] + + if self.x == 450: + choice.pop(3) + if self.x == 0: + choice.pop(2) + if self.y == 0: + choice.pop(0) + if self.y == 450: + choice.pop(1) + + self.direction = random.choice(choice) + if self.direction == 'up': + self.move_up() + if self.direction == 'down': + self.move_down() + if self.direction == 'left': + self.move_left() + if self.direction == 'right': + self.move_right() + + +class Game: + def __init__(self): + pygame.init() + self.screenWidth = 500 + self.screenHeight = 500 + self.surface = pygame.display.set_mode((self.screenWidth, self.screenHeight)) # initialize a window + # self.surface.fill((255, 255, 255)) # background color (overwritten by tractor) + + self.tractor = Tractor(self.surface) + self.tractor.draw() + + self.lines = Lines(self.surface) + + def run(self): + running = True + last_time = datetime.now() + self.lines.draw_lines() + + while running: + time_now = datetime.now() + + for event in pygame.event.get(): + if event.type == KEYDOWN: + if pygame.key.get_pressed()[K_ESCAPE]: + running = False + # in case we want to use keyboard + # if pygame.key.get_pressed()[K_UP]: + # self.tractor.move_up() + # if pygame.key.get_pressed()[K_DOWN]: + # self.tractor.move_down() + # if pygame.key.get_pressed()[K_LEFT]: + # self.tractor.move_left() + # if pygame.key.get_pressed()[K_RIGHT]: + # self.tractor.move_right() + elif event.type == QUIT: + running = False + + if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec + last_time = datetime.now() + self.tractor.walk() + self.lines.draw_lines() + print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})') + + +if __name__ == '__main__': + game = Game() + game.run() diff --git a/resources/arrow.png b/resources/arrow.png new file mode 100644 index 00000000..0e948fd3 Binary files /dev/null and b/resources/arrow.png differ