diff --git a/main.py b/main.py index 6aad7f50..b9ab2292 100644 --- a/main.py +++ b/main.py @@ -78,9 +78,10 @@ class Game: running = False # in case we want to use keyboard if pygame.key.get_pressed()[K_UP]: - self.tractor.move('up', self.cell_size, self.cell_number) - if pygame.key.get_pressed()[K_DOWN]: - self.tractor.move('down', self.cell_size, self.cell_number) + # self.tractor.move('up', self.cell_size, self.cell_number) + self.tractor.move('move', self.cell_size, self.cell_number) + # if pygame.key.get_pressed()[K_DOWN]: + # self.tractor.move('down', self.cell_size, self.cell_number) if pygame.key.get_pressed()[K_LEFT]: self.tractor.move('left', self.cell_size, self.cell_number) if pygame.key.get_pressed()[K_RIGHT]: diff --git a/tractor.py b/tractor.py index a78d8914..ca8545ee 100644 --- a/tractor.py +++ b/tractor.py @@ -19,7 +19,7 @@ class Tractor: self.x = cell_size*2 # to-check: start pos may be written explicit self.y = cell_size*2 #self.pos = Vector2(self.x, self.y) - self.angle = 0 + self.angle = 180 self.direction = 'up' self.image = self.down self.step = 0 @@ -31,22 +31,49 @@ class Tractor: def move(self, direction, cell_size, cell_number): - if direction == 'up': - if self.y != 0: + # if direction == 'up': + # if self.y != 0: + # self.y -= cell_size + # self.image = self.up + # if direction == 'down': + # if self.y != (cell_number-1)*cell_size: + # self.y += cell_size + # self.image = self.down + # if direction == 'left': + # if self.x != 0: + # self.x -= cell_size + # self.image = self.left + # if direction == 'right': + # if self.x != (cell_number-1)*cell_size: + # self.x += cell_size + # self.image = self.right + if direction == 'move': + if self.angle == 0 and self.y != 0: self.y -= cell_size - self.image = self.up - if direction == 'down': - if self.y != (cell_number-1)*cell_size: - self.y += cell_size - self.image = self.down - if direction == 'left': - if self.x != 0: - self.x -= cell_size - self.image = self.left - if direction == 'right': - if self.x != (cell_number-1)*cell_size: + if self.angle == 90 and self.x != (cell_number-1)*cell_size: self.x += cell_size + if self.angle == 180 and self.y != (cell_number-1)*cell_size: + self.y += cell_size + if self.angle == 270 and self.x != 0: + self.x -= cell_size + if direction == 'right': + self.angle += 90 + if self.angle == 360: + self.angle = 0 + if direction == 'left': + self.angle -= 90 + if self.angle == -90: + self.angle = 270 + + if self.angle == 0: + self.image = self.up + if self.angle == 90: self.image = self.right + if self.angle == 180: + self.image = self.down + if self.angle == 270: + self.image = self.left + self.step = self.step + 1 print(self.x, self.y) print(self.step)