import pygame import random import tractor import blocks from pygame.locals import * from datetime import datetime class Game: cell_size = 50 cell_number = 15 #horizontally blocks_number = 15 def __init__(self): self.dead_leaf_body = [] self.green_leaf_body = [] self.stone_body = [] self.flower_body = [] self.entire_block = {} pygame.init() self.surface = pygame.display.set_mode((self.cell_size*self.cell_number, self.cell_size*self.cell_number)) # initialize a window self.grass_image = pygame.image.load(r'resources/grass.png').convert() self.grass_image = pygame.transform.scale(self.grass_image, (self.cell_size, self.cell_size)) self.bad_grass_image = pygame.image.load(r'resources/bad_grass.png').convert() self.bad_grass_image = pygame.transform.scale(self.bad_grass_image, (self.cell_size, self.cell_size)) self.blocks = blocks.Blocks(self.surface,self.cell_size) self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.dead_leaf_body) self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.stone_body) self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.flower_body) self.tractor = tractor.Tractor(self.surface, self.cell_size) self.tractor.draw() def run(self): running = True clock = pygame.time.Clock() last_time = datetime.now() while running: clock.tick(60) # manual fps control not to overwork the computer time_now = datetime.now() for event in pygame.event.get(): if event.type == KEYDOWN: if pygame.key.get_pressed()[K_ESCAPE]: running = False # in case we want to use keyboard if pygame.key.get_pressed()[K_UP]: self.tractor.move('up',self.cell_size, self.cell_number) if pygame.key.get_pressed()[K_DOWN]: self.tractor.move('down',self.cell_size, self.cell_number) if pygame.key.get_pressed()[K_LEFT]: self.tractor.move('left',self.cell_size, self.cell_number) if pygame.key.get_pressed()[K_RIGHT]: self.tractor.move('right',self.cell_size, self.cell_number) if pygame.key.get_pressed()[K_SPACE]: self.tractor.water(self.dead_leaf_body, self.green_leaf_body, self.cell_size) elif event.type == QUIT: running = False self.surface.fill((140, 203, 97)) # background color for i in range(0, self.cell_number): for k in range(0, self.cell_number): x = int(i * self.cell_size) y = int(k * self.cell_size) self.surface.blit(self.grass_image, (x, y)) self.blocks.place_blocks(self.surface, self.cell_size, self.dead_leaf_body, 'leaf') self.blocks.place_blocks(self.surface, self.cell_size, self.green_leaf_body, 'alive') self.blocks.place_blocks(self.surface, self.cell_size, self.stone_body, 'stone') self.blocks.place_blocks(self.surface, self.cell_size, self.flower_body, 'flower') self.tractor.draw() pygame.display.update() # if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec #last_time = datetime.now() #self.tractor.walk() #print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})') if __name__ == '__main__': game = Game() game.run()