import os import pygame import random import land import tractor import blocks from pygame.locals import * from datetime import datetime class Game: cell_size = 50 cell_number = 15 #horizontally blocks_number = 15 # to-check sth is wrong: duplicate(?) and overlap def __init__(self): self.dead_leaf_body = [] self.green_leaf_body = [] self.stone_body = [] self.flower_body = [] self.dead_grass_body = [] self.grass_body = [] self.potato_field = [] self.entire_block = {} pygame.init() self.surface = pygame.display.set_mode((self.cell_size*self.cell_number, self.cell_size*self.cell_number)) # initialize a window self.land = land.Land(self.cell_size, self.cell_number, self.grass_body) self.blocks = blocks.Blocks(self.surface,self.cell_size) self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.dead_leaf_body) self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.stone_body) self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.flower_body) self.potato = blocks.Blocks(self.surface, self.cell_size) self.potato.locate_soil('black earth', 6, 1, []) self.tractor = tractor.Tractor(self.surface, self.cell_size) self.tractor.draw() def run(self): print(self.potato.get_soil_info().get_name()) print(self.potato.get_soil_info().get_acidity()) print(self.potato.get_soil_info().get_irrigation()) running = True clock = pygame.time.Clock() last_time = datetime.now() while running: clock.tick(60) # manual fps control not to overwork the computer time_now = datetime.now() for event in pygame.event.get(): if event.type == KEYDOWN: if pygame.key.get_pressed()[K_ESCAPE]: running = False # in case we want to use keyboard if pygame.key.get_pressed()[K_UP]: self.tractor.move('up',self.cell_size, self.cell_number) if pygame.key.get_pressed()[K_DOWN]: self.tractor.move('down',self.cell_size, self.cell_number) if pygame.key.get_pressed()[K_LEFT]: self.tractor.move('left',self.cell_size, self.cell_number) if pygame.key.get_pressed()[K_RIGHT]: self.tractor.move('right',self.cell_size, self.cell_number) if pygame.key.get_pressed()[K_SPACE]: self.tractor.water(self.dead_leaf_body, self.green_leaf_body, self.cell_size) #self.tractor.water(self.grass_body, self.dead_grass_body, self.cell_size) elif event.type == QUIT: running = False self.surface.fill((140, 203, 97)) # background color self.land.place_grass(self.surface, self.cell_number, self.cell_size, self.grass_body, 'good') #self.land.place_grass(self.surface, self.cell_number, self.cell_size, self.dead_grass_body, 'bad') self.blocks.place_blocks(self.surface, self.cell_size, self.dead_leaf_body, 'leaf') self.blocks.place_blocks(self.surface, self.cell_size, self.green_leaf_body, 'alive') self.blocks.place_blocks(self.surface, self.cell_size, self.stone_body, 'stone') self.blocks.place_blocks(self.surface, self.cell_size, self.flower_body, 'flower') self.tractor.draw() pygame.display.update() # if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec #last_time = datetime.now() #self.tractor.walk() #print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})') if __name__ == '__main__': game = Game() game.run()