import pygame import random class Tractor: def __init__(self, parent_screen, cell_size): self.parent_screen = parent_screen self.up = pygame.image.load(r'resources/up.png').convert_alpha() self.down = pygame.image.load(r'resources/down.png').convert_alpha() self.left = pygame.image.load(r'resources/left.png').convert_alpha() self.right = pygame.image.load(r'resources/right.png').convert_alpha() self.up = pygame.transform.scale(self.up, (cell_size+2, cell_size)) self.down = pygame.transform.scale(self.down, (cell_size, cell_size+2)) self.left = pygame.transform.scale(self.left, (cell_size+2, cell_size+2)) self.right = pygame.transform.scale(self.right, (cell_size+4, cell_size+1)) self.x = cell_size*2 self.y = cell_size*2 #self.pos = Vector2(self.x, self.y) self.angle = 0 self.direction = 'up' self.image = self.down def draw(self): self.parent_screen.blit(self.image, (self.x, self.y)) # rotate tractor def move(self, direction, cell_size, cell_number): if direction == 'up': if self.y != 0: self.y -= cell_size self.image = self.up if direction == 'down': if self.y != (cell_number-1)*cell_size: self.y += cell_size self.image = self.down if direction == 'left': if self.x != 0: self.x -= cell_size self.image = self.left if direction == 'right': if self.x != (cell_number-1)*cell_size: self.x += cell_size self.image = self.right print(self.x, self.y) def water(self, body_before, body_after, cell_size): self.pos = [self.x/cell_size, self.y/cell_size] if self.pos in body_before: body_before.remove(self.pos) body_after.append(self.pos) print('HERE!') #print(body) def walk(self): choice = ['up', 'down', 'left', 'right'] if self.x == 450: choice.pop(3) if self.x == 0: choice.pop(2) if self.y == 0: choice.pop(0) if self.y == 450: choice.pop(1) self.direction = random.choice(choice) self.move(self.direction)