si23traktor/main.py

111 lines
4.7 KiB
Python

import os
import pygame
import random
import land
import tractor
import blocks
from pygame.locals import *
from datetime import datetime
class Game:
cell_size = 50
cell_number = 15 # horizontally
blocks_number = 15
def __init__(self):
self.dead_leaf_body = []
self.green_leaf_body = []
self.stone_body = []
self.flower_body = []
self.dead_grass_body = []
self.grass_body = []
self.black_earth_body = []
self.brown_earth_body = []
self.fawn_soil_body = []
self.fen_soil_body = []
self.allBodyPos = []
self.entire_block = {}
# initialize a window
pygame.init()
self.surface = pygame.display.set_mode((self.cell_size*self.cell_number, self.cell_size*self.cell_number))
# finds places for every type soil and grass
self.black_earth = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
self.black_earth.locate_soil(self.black_earth_body)
self.brown_earth = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
self.brown_earth.locate_soil(self.brown_earth_body)
self.fawn_soil = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
self.fawn_soil.locate_soil(self.fawn_soil_body)
self.fen_soil = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
self.fen_soil.locate_soil(self.fen_soil_body)
self.grass = land.Land(self.surface, self.cell_size, self.cell_number, self.allBodyPos, 100)
self.blocks = blocks.Blocks(self.surface, self.cell_size)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.dead_leaf_body)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.stone_body)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.flower_body)
self.potato = blocks.Blocks(self.surface, self.cell_size)
self.potato.locate_soil('black earth', 6, 1, [])
self.tractor = tractor.Tractor(self.surface, self.cell_size)
self.tractor.draw()
def run(self):
# print(self.potato.get_soil_info().get_name())
# print(self.potato.get_soil_info().get_acidity())
# print(self.potato.get_soil_info().get_irrigation())
running = True
clock = pygame.time.Clock()
# last_time = datetime.now()
while running:
clock.tick(60) # manual fps control not to overwork the computer
# time_now = datetime.now()
for event in pygame.event.get():
if event.type == KEYDOWN:
if pygame.key.get_pressed()[K_ESCAPE]:
running = False
# in case we want to use keyboard
if pygame.key.get_pressed()[K_UP]:
self.tractor.move('up', self.cell_size, self.cell_number)
if pygame.key.get_pressed()[K_DOWN]:
self.tractor.move('down', self.cell_size, self.cell_number)
if pygame.key.get_pressed()[K_LEFT]:
self.tractor.move('left', self.cell_size, self.cell_number)
if pygame.key.get_pressed()[K_RIGHT]:
self.tractor.move('right', self.cell_size, self.cell_number)
if pygame.key.get_pressed()[K_SPACE]:
self.tractor.water(self.dead_leaf_body, self.green_leaf_body, self.cell_size)
# self.tractor.water(self.grass_body, self.dead_grass_body, self.cell_size)
elif event.type == QUIT:
running = False
self.surface.fill((140, 203, 97)) # background color
self.grass.set_and_place_block_of_grass('good')
self.black_earth.place_soil(self.black_earth_body, 'black_earth')
self.brown_earth.place_soil(self.brown_earth_body, 'brown_earth')
self.fawn_soil.place_soil(self.fawn_soil_body, 'fawn_soil')
self.fen_soil.place_soil(self.fen_soil_body, 'fen_soil')
self.blocks.place_blocks(self.surface, self.cell_size, self.dead_leaf_body, 'leaf')
self.blocks.place_blocks(self.surface, self.cell_size, self.green_leaf_body, 'alive')
self.blocks.place_blocks(self.surface, self.cell_size, self.stone_body, 'stone')
self.blocks.place_blocks(self.surface, self.cell_size, self.flower_body, 'flower')
self.tractor.draw()
pygame.display.update()
if __name__ == '__main__':
game = Game()
game.run()