Grafika2023/PlanetCreator/cw 6/shaders/shader_5_sun.frag

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#version 430 core
float AMBIENT = 0.1;
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uniform vec3 colorStart;
uniform vec3 colorEnd;
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uniform vec3 lightPos;
in vec3 vecNormal;
in vec3 worldPos;
out vec4 outColor;
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void main()
{
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vec3 lightDir = normalize(lightPos - worldPos);
vec3 normal = normalize(vecNormal);
float diffuse = max(0, dot(normal, lightDir));
vec3 gradientColor = mix(colorStart, colorEnd, diffuse);
outColor = vec4(gradientColor, 1.0);
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}