diff --git a/PlanetCreator/cw 6/shaders/shader_5_1_tex.frag b/PlanetCreator/cw 6/shaders/shader_5_1_tex.frag index 3deeeb1..b36ea0a 100644 --- a/PlanetCreator/cw 6/shaders/shader_5_1_tex.frag +++ b/PlanetCreator/cw 6/shaders/shader_5_1_tex.frag @@ -2,17 +2,9 @@ float AMBIENT = 0.2; +uniform vec3 color; uniform vec3 lightPos; -uniform vec3 viewPos; - -in vec3 FragPos; // Pozycja fragmentu -in vec3 Normal; // Normalna fragmentu -out vec4 FragColor; - -// Obliczenie faktora odbicia ?wietlnego dla modelu PBR -float DistributionGGX(vec3 N, vec3 H, float roughness); -float GeometrySchlickGGX(float NdotV, float roughness); -float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness); +uniform sampler2D colorTexture; const float PI = 3.14159265359;