moved loadMTL Texture to init to improve performance
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@ -419,7 +419,6 @@ void renderScene(GLFWwindow* window)
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//drawObjectColor(plant2Context, plantModelMatrix, glm::vec3(1,1,1), program);
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// drawObjectColor(plant3Context,glm::translate(glm::vec3(1.0f, 0.5f, 3.0f)) *glm::scale(glm::vec3(0.03f)) *glm::rotate(glm::mat4(1.0f), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)),glm::vec3(1, 1, 1), program);
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loadMTLAndGetTextureID("./models/plant_1_1.mtl", plant3Material);
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drawObjectTexture_plant(plant2Context, plantModelMatrix, plant3Material, program_pbr);
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//drawObjectColor(plant2Context, plantModelMatrix, glm::vec3(1, 1, 1), program);
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@ -475,6 +474,7 @@ void init(GLFWwindow* window)
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texture::grid = Core::LoadTexture("textures/grid.png");
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texture::planet1 = Core::LoadTexture("textures/tek_1.jpg");
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loadMTLAndGetTextureID("./models/plant_1_1.mtl", plant3Material);
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}
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