Grafika2023/PlanetCreator/cw 6/shaders/shader_5_1_tex.vert
2024-01-11 17:57:31 +01:00

20 lines
508 B
GLSL

#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 transformation;
uniform mat4 modelMatrix;
uniform sampler2D colorTexture;
out vec3 vecNormal;
out vec3 worldPos;
out vec2 texCoord;
void main()
{
texCoord=vertexTexCoord;
worldPos = (modelMatrix* vec4(vertexPosition,1)).xyz;
vecNormal = (modelMatrix* vec4(vertexNormal,0)).xyz;
gl_Position = transformation * vec4(vertexPosition, 1.0);
}