Grafika2023/PlanetCreator/cw 6/shaders/shader_5_sun.frag

25 lines
441 B
GLSL

#version 430 core
float AMBIENT = 0.1;
uniform vec3 colorStart;
uniform vec3 colorEnd;
uniform vec3 lightPos;
in vec3 vecNormal;
in vec3 worldPos;
out vec4 outColor;
void main()
{
vec3 lightDir = normalize(lightPos - worldPos);
vec3 normal = normalize(vecNormal);
float diffuse = max(0, dot(normal, lightDir));
vec3 gradientColor = mix(colorStart, colorEnd, diffuse);
outColor = vec4(gradientColor, 1.0);
}