Grafika2023/PlanetCreator/cw 6/shaders/shader_pbr.vert
2024-01-31 16:09:43 +01:00

22 lines
508 B
GLSL

#version 430 core
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNormal;
layout(location = 2) in vec2 inTexCoord;
out vec2 texCoords;
out vec3 fragNormal;
out vec3 fragPosition;
uniform mat4 transformation;
uniform mat4 modelMatrix;
uniform sampler2D colorTexture;
void main()
{
gl_Position = transformation * vec4(inPosition, 1.0);
fragPosition = (modelMatrix* vec4(inPosition,1)).xyz;
texCoords = inTexCoord;
fragNormal = (modelMatrix* vec4(inNormal,0)).xyz;
}