118 lines
3.4 KiB
C++
118 lines
3.4 KiB
C++
/// @ref gtx_rotate_vector
|
|
/// @file glm/gtx/rotate_vector.hpp
|
|
///
|
|
/// @see core (dependence)
|
|
/// @see gtx_transform (dependence)
|
|
///
|
|
/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
|
|
/// @ingroup gtx
|
|
///
|
|
/// @brief Function to directly rotate a vector
|
|
///
|
|
/// <glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.
|
|
|
|
#pragma once
|
|
|
|
// Dependency:
|
|
#include "../glm.hpp"
|
|
#include "../gtx/transform.hpp"
|
|
|
|
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
|
|
# pragma message("GLM: GLM_GTX_rotate_vector extension included")
|
|
#endif
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup gtx_rotate_vector
|
|
/// @{
|
|
|
|
/// Returns Spherical interpolation between two vectors
|
|
///
|
|
/// @param x A first vector
|
|
/// @param y A second vector
|
|
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
|
|
///
|
|
/// @see gtx_rotate_vector
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tvec3<T, P> slerp(
|
|
tvec3<T, P> const & x,
|
|
tvec3<T, P> const & y,
|
|
T const & a);
|
|
|
|
//! Rotate a two dimensional vector.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tvec2<T, P> rotate(
|
|
tvec2<T, P> const & v,
|
|
T const & angle);
|
|
|
|
//! Rotate a three dimensional vector around an axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tvec3<T, P> rotate(
|
|
tvec3<T, P> const & v,
|
|
T const & angle,
|
|
tvec3<T, P> const & normal);
|
|
|
|
//! Rotate a four dimensional vector around an axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tvec4<T, P> rotate(
|
|
tvec4<T, P> const & v,
|
|
T const & angle,
|
|
tvec3<T, P> const & normal);
|
|
|
|
//! Rotate a three dimensional vector around the X axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tvec3<T, P> rotateX(
|
|
tvec3<T, P> const & v,
|
|
T const & angle);
|
|
|
|
//! Rotate a three dimensional vector around the Y axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tvec3<T, P> rotateY(
|
|
tvec3<T, P> const & v,
|
|
T const & angle);
|
|
|
|
//! Rotate a three dimensional vector around the Z axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tvec3<T, P> rotateZ(
|
|
tvec3<T, P> const & v,
|
|
T const & angle);
|
|
|
|
//! Rotate a four dimentionnals vector around the X axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tvec4<T, P> rotateX(
|
|
tvec4<T, P> const & v,
|
|
T const & angle);
|
|
|
|
//! Rotate a four dimensional vector around the X axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tvec4<T, P> rotateY(
|
|
tvec4<T, P> const & v,
|
|
T const & angle);
|
|
|
|
//! Rotate a four dimensional vector around the X axis.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tvec4<T, P> rotateZ(
|
|
tvec4<T, P> const & v,
|
|
T const & angle);
|
|
|
|
//! Build a rotation matrix from a normal and a up vector.
|
|
//! From GLM_GTX_rotate_vector extension.
|
|
template <typename T, precision P>
|
|
GLM_FUNC_DECL tmat4x4<T, P> orientation(
|
|
tvec3<T, P> const & Normal,
|
|
tvec3<T, P> const & Up);
|
|
|
|
/// @}
|
|
}//namespace glm
|
|
|
|
#include "rotate_vector.inl"
|