2024-01-12 18:23:52 +01:00
|
|
|
#version 430 core
|
|
|
|
|
|
|
|
layout(location = 0) in vec3 vertexPosition;
|
2024-01-12 20:37:53 +01:00
|
|
|
layout(location = 1) in vec2 vertexTexCoord;
|
|
|
|
layout(location = 2) in vec3 vertexNormal;
|
2024-01-12 18:23:52 +01:00
|
|
|
|
|
|
|
uniform mat4 transformation;
|
2024-01-12 20:37:53 +01:00
|
|
|
|
2024-01-12 18:23:52 +01:00
|
|
|
out vec3 interpNormal;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
gl_Position = transformation * vec4(vertexPosition, 1.0);
|
2024-01-12 20:37:53 +01:00
|
|
|
interpNormal = vertexNormal;
|
2024-01-12 18:23:52 +01:00
|
|
|
}
|