diff --git a/cw 7/shaders/shader_5_tex.frag b/cw 7/shaders/shader_5_tex.frag index 4f16664..1c2f19d 100644 --- a/cw 7/shaders/shader_5_tex.frag +++ b/cw 7/shaders/shader_5_tex.frag @@ -65,5 +65,5 @@ void main() - outColor = vec4(BRDF*min(1.0,AMBIENT + diffuse), 1.0); + outColor = vec4(BRDF*(AMBIENT + diffuse)*1.5, 1.0); } diff --git a/cw 7/src/ex_7_1.hpp b/cw 7/src/ex_7_1.hpp index 7775772..31f1f97 100644 --- a/cw 7/src/ex_7_1.hpp +++ b/cw 7/src/ex_7_1.hpp @@ -101,7 +101,7 @@ float tiltAngleUpDown; int colission = 3; int star = 0; -int star_counter = 1; +int star_counter = 0; float starMetalness = 0.8; float starRoughness = 0.1; glm::vec3 lightPos = glm::vec3(-8, 4, 2);