diff --git a/cw 7/src/ex_7_1.hpp b/cw 7/src/ex_7_1.hpp index b3c1360..33621d8 100644 --- a/cw 7/src/ex_7_1.hpp +++ b/cw 7/src/ex_7_1.hpp @@ -477,7 +477,7 @@ void renderScene(GLFWwindow* window) drawObjectSun(sphereContext, glm::translate(spaceshipPos + glm::vec3(4.f, -2.f, 3.0f)) * glm::scale(glm::vec3(0.57f)), texture::jupiter); drawObjectSun(sphereContext, glm::translate(spaceshipPos + glm::vec3(15.f, -3.f, 6.0f)) * glm::scale(glm::vec3(0.8f)), texture::saturn); //drawObjectSun(sphereContext, glm::translate(spaceshipPos + glm::vec3(13.f, -8.0f, 8.0f)) * glm::scale(glm::vec3(0.6f)), texture::uranus); - drawObjectSun(sphereContext, glm::translate(spaceshipPos + glm::vec3(13.f, 0.f, 7.0f)) * glm::scale(glm::vec3(0.42f)), texture::neptune); + drawObjectSun(sphereContext, glm::translate(spaceshipPos + glm::vec3(13.f, 0.f, 7.0f)) * glm::scale(glm::vec3(0.35f)), texture::neptune); glDepthMask(GL_TRUE); spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));