add icons for counting points
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parent
2be5ef3136
commit
427ee4905e
@ -60,7 +60,7 @@
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>Application</ConfigurationType>
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22893
cw 7/models/heart.obj
Normal file
22893
cw 7/models/heart.obj
Normal file
File diff suppressed because it is too large
Load Diff
@ -63,6 +63,8 @@ Core::RenderContext sphereContext;
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Core::RenderContext cubeContext;
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Core::RenderContext cubeContext;
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Core::RenderContext starContext;
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Core::RenderContext starContext;
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Core::RenderContext saberContext;
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Core::RenderContext saberContext;
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Core::RenderContext heartContext;
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glm::vec3 cameraPos = glm::vec3(-3.f, 0, 0);
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glm::vec3 cameraPos = glm::vec3(-3.f, 0, 0);
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glm::vec3 cameraDir = glm::vec3(1.f, 0.f, 0.f);
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glm::vec3 cameraDir = glm::vec3(1.f, 0.f, 0.f);
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@ -373,7 +375,15 @@ void renderScene(GLFWwindow* window)
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drawObjectColor(saberContext, glm::translate(ammoPos) * glm::scale(glm::vec3(0.005f)), glm::vec3(0.2, 0.3, 0.2));
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drawObjectColor(saberContext, glm::translate(ammoPos) * glm::scale(glm::vec3(0.005f)), glm::vec3(0.2, 0.3, 0.2));
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}
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}
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drawObjectColor(starContext, glm::translate(glm::vec3(10.0f, 2.0f, 12.0f)) * glm::rotate(glm::mat4(), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f)) * glm::scale(glm::vec3(0.03f)), glm::vec3(0, 1, 0));
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drawObjectColor(starContext, glm::translate(glm::vec3(10.0f, 2.0f, 11.5f)) * glm::rotate(glm::mat4(), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f)) * glm::scale(glm::vec3(0.03f)), glm::vec3(0, 1, 0));
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drawObjectColor(starContext, glm::translate(glm::vec3(10.0f, 2.0f, 11.0f)) * glm::rotate(glm::mat4(), glm::radians(90.0f), glm::vec3(1.0f, 0.0f, 0.0f)) * glm::scale(glm::vec3(0.03f)), glm::vec3(0, 1, 0));
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drawObjectColor(heartContext, glm::translate(glm::vec3(10.0f, 1.0f, 11.0f)) * glm::rotate(glm::mat4(), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)) * glm::scale(glm::vec3(0.025f)), glm::vec3(1, 0, 0));
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drawObjectColor(heartContext, glm::translate(glm::vec3(10.0f, 1.0f, 10.5f)) * glm::rotate(glm::mat4(), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)) * glm::scale(glm::vec3(0.025f)), glm::vec3(1, 0, 0));
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drawObjectColor(heartContext, glm::translate(glm::vec3(10.0f, 1.0f, 10.0f)) * glm::rotate(glm::mat4(), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)) * glm::scale(glm::vec3(0.025f)), glm::vec3(1, 0, 0));
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drawObjectColor(heartContext, glm::translate(glm::vec3(10.0f, 1.0f, 11.5f)) * glm::rotate(glm::mat4(), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)) * glm::scale(glm::vec3(0.025f)), glm::vec3(1, 0, 0));
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drawObjectColor(heartContext, glm::translate(glm::vec3(10.0f, 1.0f, 12.0f)) * glm::rotate(glm::mat4(), glm::radians(-90.0f), glm::vec3(1.0f, 0.0f, 0.0f)) * glm::scale(glm::vec3(0.025f)), glm::vec3(1, 0, 0));
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glUseProgram(0);
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glUseProgram(0);
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glfwSwapBuffers(window);
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glfwSwapBuffers(window);
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@ -416,6 +426,8 @@ void init(GLFWwindow* window)
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loadModelToContext("./models/cube.obj", cubeContext);
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loadModelToContext("./models/cube.obj", cubeContext);
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loadModelToContext("./models/estrellica.obj", starContext);
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loadModelToContext("./models/estrellica.obj", starContext);
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loadModelToContext("./models/CraneoOBJ.obj", saberContext);
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loadModelToContext("./models/CraneoOBJ.obj", saberContext);
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loadModelToContext("./models/heart.obj", heartContext);
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texture::earth = Core::LoadTexture("textures/earth.png");
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texture::earth = Core::LoadTexture("textures/earth.png");
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texture::ship = Core::LoadTexture("textures/ship/spaceship_color.jpg");
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texture::ship = Core::LoadTexture("textures/ship/spaceship_color.jpg");
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texture::moon = Core::LoadTexture("textures/moon.jpg");
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texture::moon = Core::LoadTexture("textures/moon.jpg");
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