planety
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8ddc045c03
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@ -24,6 +24,14 @@ namespace texture {
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GLuint ship;
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GLuint rust;
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GLuint mars;
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GLuint mercury;
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GLuint venus;
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GLuint jupiter;
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GLuint saturn;
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GLuint uranus;
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GLuint neptune;
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GLuint grid;
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GLuint earthNormal;
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@ -140,14 +148,19 @@ void renderScene(GLFWwindow* window)
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drawObjectSkyBox(cubeContext, glm::translate(cameraPos));
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drawObjectTexture(sphereContext, glm::mat4(), texture::rust, texture::rustNormal);
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drawObjectTexture(sphereContext, glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.3f)), texture::earth, texture::earthNormal);
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drawObjectTexture(sphereContext, glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(8.f, 0, 0)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.1f)), texture::earth, texture::earthNormal);
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drawObjectTexture(sphereContext, glm::scale(glm::mat4(), glm::vec3(2.0f, 2.0f, 2.0f)), texture::rust, texture::rustNormal);
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drawObjectTexture(sphereContext, glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(8.f, 0, 0)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.3f)), texture::earth, texture::earthNormal);
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drawObjectTexture(sphereContext,
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glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)), texture::moon, texture::moonNormal);
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glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(8.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)), texture::moon, texture::moonNormal);
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drawObjectTexture(sphereContext, glm::eulerAngleY(time) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.15f)), texture::mercury, texture::rustNormal);
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drawObjectTexture(sphereContext, glm::eulerAngleY(time / 4) * glm::translate(glm::vec3(10.f, 0, 0)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.2f)), texture::mars, texture::rustNormal);
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drawObjectTexture(sphereContext, glm::eulerAngleY(time / 2) * glm::translate(glm::vec3(6.f, 0, 0)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.3f)), texture::venus, texture::rustNormal);
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drawObjectTexture(sphereContext, glm::eulerAngleY(time / 5) * glm::translate(glm::vec3(14.f, 0, 0)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.9f)), texture::jupiter, texture::rustNormal);
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drawObjectTexture(sphereContext, glm::eulerAngleY(time / 6) * glm::translate(glm::vec3(17.f, 0, 0)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.9f)), texture::saturn, texture::rustNormal);
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drawObjectTexture(sphereContext, glm::eulerAngleY(time / 7) * glm::translate(glm::vec3(20.f, 0, 0)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.6f)), texture::uranus, texture::rustNormal);
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drawObjectTexture(sphereContext, glm::eulerAngleY(time / 8) * glm::translate(glm::vec3(23.f, 0, 0)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.6f)), texture::neptune, texture::rustNormal);
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glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
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glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
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@ -219,6 +232,17 @@ void init(GLFWwindow* window)
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texture::moon = Core::LoadTexture("textures/moon.jpg");
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texture::rust = Core::LoadTexture("textures/rust.jpg");
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texture::mars = Core::LoadTexture("textures/2k_mars.jpg");
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texture::mercury = Core::LoadTexture("textures/2k_mercury.jpg");
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texture::venus = Core::LoadTexture("textures/2k_venus_surface.jpg");
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texture::jupiter = Core::LoadTexture("textures/2k_jupiter.jpg");
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texture::saturn = Core::LoadTexture("textures/8k_saturn.jpg");
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texture::uranus = Core::LoadTexture("textures/2k_uranus.jpg");
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texture::neptune = Core::LoadTexture("textures/2k_neptune.jpg");
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texture::earthNormal = Core::LoadTexture("textures/earth_normalmap.png");
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texture::shipNormal = Core::LoadTexture("textures/spaceship_normal.jpg");
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texture::rustNormal = Core::LoadTexture("textures/rust_normal.jpg");
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