small update
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c929abb6af
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@ -85,7 +85,6 @@ unsigned int textureID;
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float tiltAngle=0;
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float tiltAngle=0;
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double easeInExpo(double x) {
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double easeInExpo(double x) {
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return pow(2, 10 * x - 10);
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return pow(2, 10 * x - 10);
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}
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}
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@ -453,8 +452,6 @@ void processInput(GLFWwindow* window)
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if (tiltAngle < 0) {
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if (tiltAngle < 0) {
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tiltAngle += 0.0005;
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tiltAngle += 0.0005;
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}
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}
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}
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}
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if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) {
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if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) {
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spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0));
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spaceshipDir = glm::vec3(glm::eulerAngleY(-angleSpeed) * glm::vec4(spaceshipDir, 0));
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@ -463,7 +460,6 @@ void processInput(GLFWwindow* window)
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if (tiltAngle > 0) {
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if (tiltAngle > 0) {
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tiltAngle -= 0.0005;
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tiltAngle -= 0.0005;
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}
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}
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}
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}
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if (glfwGetKey(window, GLFW_KEY_G) == GLFW_PRESS)
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if (glfwGetKey(window, GLFW_KEY_G) == GLFW_PRESS)
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START_AS = true;
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START_AS = true;
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@ -475,10 +471,6 @@ void processInput(GLFWwindow* window)
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tiltAngle = fmaxf(-1, fminf(1, tiltAngle));
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tiltAngle = fmaxf(-1, fminf(1, tiltAngle));
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// dodać else, że jak klawisz A/D nie wciśnięty to się prostuje
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//niech ta funkcja easinexpo zadziała pls
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//cameraDir = glm::normalize(-cameraPos);
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//cameraDir = glm::normalize(-cameraPos);
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