Perspective

This commit is contained in:
Nikodem145 2024-02-07 23:10:34 +01:00
parent 132c845995
commit 9b39a17247
1 changed files with 9 additions and 9 deletions

View File

@ -365,19 +365,19 @@ void renderScene(GLFWwindow* window)
drawObjectSkyBox(cubeContext, glm::translate(cameraPos));
drawObjectSun(sphereContext, glm::translate(glm::vec3(20.0f, 0.0f, 0.0f)) * glm::scale(glm::mat4(), glm::vec3(2)), texture::sun);
drawObjectSun(sphereContext, glm::translate(spaceshipPos + glm::vec3(20.0f, 0.0f, 0.0f)) * glm::scale(glm::mat4(), glm::vec3(2)), texture::sun);
drawObjectTexture(sphereContext, glm::translate(glm::vec3(18.0f, 0.0f, 3.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.3f)), texture::earth, texture::earthNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(18.0f, 0.0f, 3.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.3f)), texture::earth, texture::earthNormal, texture::metalnessSphere, texture::roughnessSphere);
//drawObjectTexture(sphereContext,
// glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(8.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)), texture::moon, texture::moonNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(glm::vec3(18.f, 0, -3.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.15f)), texture::mercury, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(glm::vec3(17.f, 0, -4.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.2f)), texture::mars, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(glm::vec3(17.f, 0, 4.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.3f)), texture::venus, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(glm::vec3(15.f, 0, -6.0f)) * glm::eulerAngleY(time/500000) * glm::scale(glm::vec3(0.9f)), texture::jupiter, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(glm::vec3(15.f, 0, 6.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.9f)), texture::saturn, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(glm::vec3(13.f, 0, 8.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.6f)), texture::uranus, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(glm::vec3(13.f, 0, -8.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.6f)), texture::neptune, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(18.f, 0, -3.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.15f)), texture::mercury, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(17.f, 0, -4.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.2f)), texture::mars, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(17.f, 0, 4.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.3f)), texture::venus, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(15.f, 0, -6.0f)) * glm::eulerAngleY(time/500000) * glm::scale(glm::vec3(0.9f)), texture::jupiter, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(15.f, 0, 6.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.9f)), texture::saturn, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(13.f, 0, 8.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.6f)), texture::uranus, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
drawObjectTexture(sphereContext, glm::translate(spaceshipPos + glm::vec3(13.f, 0, -8.0f)) * glm::eulerAngleY(time) * glm::scale(glm::vec3(0.6f)), texture::neptune, texture::rustNormal, texture::metalnessSphere, texture::roughnessSphere);
spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));