game ends when collected 3 stars
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@ -219,7 +219,7 @@ void generatePlanetoidBelt() {
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for (int i = 0; i < 100; ++i) {
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for (int i = 0; i < 150; ++i) {
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float z = planetoidsArray[i][0];
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float z = planetoidsArray[i][0];
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float y = planetoidsArray[i][1];
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float y = planetoidsArray[i][1];
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float pScale = planetoidsArray[i][2];
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float pScale = planetoidsArray[i][2];
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@ -260,6 +260,9 @@ void generatePlanetoidBelt() {
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std::cout << "Collision with star " << i << std::endl;
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std::cout << "Collision with star " << i << std::endl;
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planetoidsArray[i][4] = 1;
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planetoidsArray[i][4] = 1;
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star_counter++;
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star_counter++;
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if (star_counter == 3){
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exit(0);
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}
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}
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}
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}
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}
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@ -304,14 +307,14 @@ void generatePlanetoidBelt() {
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}
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}
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}
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}
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if(star==1)
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//if(star==1)
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{
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//{
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star = 0;
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// star = 0;
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}
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//}
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else
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//else
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{
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//{
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exit(0);
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// exit(0);
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}
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//}
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}
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}
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glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
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glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
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