cameraView
This commit is contained in:
parent
0c8f79ae0f
commit
f8986d1920
@ -62,8 +62,8 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
float diffuse=max(0.0001,dot(N,L));
|
float diffuse=max(0.0001,dot(N,L));
|
||||||
vec3 lambertian = max(0.00001, dot(N,L))*textureColor;
|
|
||||||
|
|
||||||
vec3 Final = (kD*textureColor/3.1458993) + specular;
|
|
||||||
outColor = vec4(Final*min(1.0,AMBIENT + diffuse), 1.0);
|
outColor = vec4(BRDF*min(1.0,AMBIENT + diffuse), 1.0);
|
||||||
}
|
}
|
||||||
|
@ -114,7 +114,7 @@ glm::mat4 createPerspectiveMatrix()
|
|||||||
|
|
||||||
glm::mat4 perspectiveMatrix;
|
glm::mat4 perspectiveMatrix;
|
||||||
float n = 0.05;
|
float n = 0.05;
|
||||||
float f = 20.;
|
float f = 60.;
|
||||||
float a1 = glm::min(aspectRatio, 1.f);
|
float a1 = glm::min(aspectRatio, 1.f);
|
||||||
float a2 = glm::min(1 / aspectRatio, 1.f);
|
float a2 = glm::min(1 / aspectRatio, 1.f);
|
||||||
perspectiveMatrix = glm::mat4({
|
perspectiveMatrix = glm::mat4({
|
||||||
|
Loading…
Reference in New Issue
Block a user