577 lines
26 KiB
C++
577 lines
26 KiB
C++
/// @ref core
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/// @file glm/detail/type_vec.hpp
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#pragma once
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#include "precision.hpp"
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#include "type_int.hpp"
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namespace glm{
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namespace detail
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{
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template <typename T, std::size_t size, bool aligned>
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struct storage
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{
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typedef struct type {
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uint8 data[size];
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} type;
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};
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#define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \
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template <typename T> \
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struct storage<T, x, true> { \
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GLM_ALIGNED_STRUCT(x) type { \
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uint8 data[x]; \
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}; \
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};
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GLM_ALIGNED_STORAGE_TYPE_STRUCT(1)
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GLM_ALIGNED_STORAGE_TYPE_STRUCT(2)
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GLM_ALIGNED_STORAGE_TYPE_STRUCT(4)
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GLM_ALIGNED_STORAGE_TYPE_STRUCT(8)
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GLM_ALIGNED_STORAGE_TYPE_STRUCT(16)
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GLM_ALIGNED_STORAGE_TYPE_STRUCT(32)
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GLM_ALIGNED_STORAGE_TYPE_STRUCT(64)
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# if GLM_ARCH & GLM_ARCH_SSE2_BIT
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template <>
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struct storage<float, 16, true>
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{
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typedef glm_vec4 type;
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};
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template <>
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struct storage<int, 16, true>
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{
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typedef glm_ivec4 type;
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};
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template <>
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struct storage<unsigned int, 16, true>
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{
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typedef glm_uvec4 type;
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};
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/*
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# else
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typedef union __declspec(align(16)) glm_128
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{
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unsigned __int8 data[16];
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} glm_128;
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template <>
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struct storage<float, 16, true>
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{
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typedef glm_128 type;
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};
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template <>
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struct storage<int, 16, true>
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{
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typedef glm_128 type;
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};
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template <>
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struct storage<unsigned int, 16, true>
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{
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typedef glm_128 type;
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};
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*/
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# endif
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# if (GLM_ARCH & GLM_ARCH_AVX_BIT)
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template <>
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struct storage<double, 32, true>
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{
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typedef glm_dvec4 type;
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};
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# endif
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# if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
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template <>
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struct storage<int64, 32, true>
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{
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typedef glm_i64vec4 type;
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};
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template <>
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struct storage<uint64, 32, true>
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{
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typedef glm_u64vec4 type;
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};
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# endif
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}//namespace detail
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template <typename T, precision P> struct tvec1;
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template <typename T, precision P> struct tvec2;
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template <typename T, precision P> struct tvec3;
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template <typename T, precision P> struct tvec4;
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typedef tvec1<float, highp> highp_vec1_t;
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typedef tvec1<float, mediump> mediump_vec1_t;
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typedef tvec1<float, lowp> lowp_vec1_t;
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typedef tvec1<double, highp> highp_dvec1_t;
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typedef tvec1<double, mediump> mediump_dvec1_t;
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typedef tvec1<double, lowp> lowp_dvec1_t;
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typedef tvec1<int, highp> highp_ivec1_t;
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typedef tvec1<int, mediump> mediump_ivec1_t;
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typedef tvec1<int, lowp> lowp_ivec1_t;
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typedef tvec1<uint, highp> highp_uvec1_t;
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typedef tvec1<uint, mediump> mediump_uvec1_t;
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typedef tvec1<uint, lowp> lowp_uvec1_t;
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typedef tvec1<bool, highp> highp_bvec1_t;
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typedef tvec1<bool, mediump> mediump_bvec1_t;
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typedef tvec1<bool, lowp> lowp_bvec1_t;
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/// @addtogroup core_precision
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/// @{
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/// 2 components vector of high single-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<float, highp> highp_vec2;
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/// 2 components vector of medium single-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<float, mediump> mediump_vec2;
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/// 2 components vector of low single-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<float, lowp> lowp_vec2;
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/// 2 components vector of high double-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<double, highp> highp_dvec2;
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/// 2 components vector of medium double-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<double, mediump> mediump_dvec2;
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/// 2 components vector of low double-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<double, lowp> lowp_dvec2;
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/// 2 components vector of high precision signed integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<int, highp> highp_ivec2;
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/// 2 components vector of medium precision signed integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<int, mediump> mediump_ivec2;
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/// 2 components vector of low precision signed integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<int, lowp> lowp_ivec2;
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/// 2 components vector of high precision unsigned integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<uint, highp> highp_uvec2;
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/// 2 components vector of medium precision unsigned integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<uint, mediump> mediump_uvec2;
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/// 2 components vector of low precision unsigned integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<uint, lowp> lowp_uvec2;
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/// 2 components vector of high precision bool numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<bool, highp> highp_bvec2;
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/// 2 components vector of medium precision bool numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<bool, mediump> mediump_bvec2;
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/// 2 components vector of low precision bool numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec2<bool, lowp> lowp_bvec2;
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 3 components vector of high single-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<float, highp> highp_vec3;
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/// 3 components vector of medium single-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<float, mediump> mediump_vec3;
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/// 3 components vector of low single-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<float, lowp> lowp_vec3;
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/// 3 components vector of high double-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<double, highp> highp_dvec3;
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/// 3 components vector of medium double-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<double, mediump> mediump_dvec3;
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/// 3 components vector of low double-precision floating-point numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<double, lowp> lowp_dvec3;
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/// 3 components vector of high precision signed integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<int, highp> highp_ivec3;
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/// 3 components vector of medium precision signed integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<int, mediump> mediump_ivec3;
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/// 3 components vector of low precision signed integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<int, lowp> lowp_ivec3;
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/// 3 components vector of high precision unsigned integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<uint, highp> highp_uvec3;
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/// 3 components vector of medium precision unsigned integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<uint, mediump> mediump_uvec3;
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/// 3 components vector of low precision unsigned integer numbers.
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/// There is no guarantee on the actual precision.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<uint, lowp> lowp_uvec3;
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/// 3 components vector of high precision bool numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<bool, highp> highp_bvec3;
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/// 3 components vector of medium precision bool numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<bool, mediump> mediump_bvec3;
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/// 3 components vector of low precision bool numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec3<bool, lowp> lowp_bvec3;
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/// @}
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/// @addtogroup core_precision
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/// @{
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/// 4 components vector of high single-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec4<float, highp> highp_vec4;
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/// 4 components vector of medium single-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec4<float, mediump> mediump_vec4;
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|
/// 4 components vector of low single-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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typedef tvec4<float, lowp> lowp_vec4;
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/// 4 components vector of high double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec4<double, highp> highp_dvec4;
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/// 4 components vector of medium double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec4<double, mediump> mediump_dvec4;
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/// 4 components vector of low double-precision floating-point numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec4<double, lowp> lowp_dvec4;
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/// 4 components vector of high precision signed integer numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec4<int, highp> highp_ivec4;
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/// 4 components vector of medium precision signed integer numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec4<int, mediump> mediump_ivec4;
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/// 4 components vector of low precision signed integer numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef tvec4<int, lowp> lowp_ivec4;
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/// 4 components vector of high precision unsigned integer numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
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typedef tvec4<uint, highp> highp_uvec4;
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/// 4 components vector of medium precision unsigned integer numbers.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
typedef tvec4<uint, mediump> mediump_uvec4;
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|
|
/// 4 components vector of low precision unsigned integer numbers.
|
|
///
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|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
typedef tvec4<uint, lowp> lowp_uvec4;
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|
|
/// 4 components vector of high precision bool numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
typedef tvec4<bool, highp> highp_bvec4;
|
|
|
|
/// 4 components vector of medium precision bool numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
typedef tvec4<bool, mediump> mediump_bvec4;
|
|
|
|
/// 4 components vector of low precision bool numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
|
typedef tvec4<bool, lowp> lowp_bvec4;
|
|
|
|
/// @}
|
|
|
|
/// @addtogroup core_types
|
|
/// @{
|
|
|
|
// -- Default float definition --
|
|
|
|
#if(defined(GLM_PRECISION_LOWP_FLOAT))
|
|
typedef lowp_vec2 vec2;
|
|
typedef lowp_vec3 vec3;
|
|
typedef lowp_vec4 vec4;
|
|
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
|
|
typedef mediump_vec2 vec2;
|
|
typedef mediump_vec3 vec3;
|
|
typedef mediump_vec4 vec4;
|
|
#else //defined(GLM_PRECISION_HIGHP_FLOAT)
|
|
/// 2 components vector of floating-point numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_vec2 vec2;
|
|
|
|
//! 3 components vector of floating-point numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_vec3 vec3;
|
|
|
|
//! 4 components vector of floating-point numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_vec4 vec4;
|
|
#endif//GLM_PRECISION
|
|
|
|
// -- Default double definition --
|
|
|
|
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
|
|
typedef lowp_dvec2 dvec2;
|
|
typedef lowp_dvec3 dvec3;
|
|
typedef lowp_dvec4 dvec4;
|
|
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
|
|
typedef mediump_dvec2 dvec2;
|
|
typedef mediump_dvec3 dvec3;
|
|
typedef mediump_dvec4 dvec4;
|
|
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
|
|
/// 2 components vector of double-precision floating-point numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_dvec2 dvec2;
|
|
|
|
//! 3 components vector of double-precision floating-point numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_dvec3 dvec3;
|
|
|
|
//! 4 components vector of double-precision floating-point numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_dvec4 dvec4;
|
|
#endif//GLM_PRECISION
|
|
|
|
// -- Signed integer definition --
|
|
|
|
#if(defined(GLM_PRECISION_LOWP_INT))
|
|
typedef lowp_ivec2 ivec2;
|
|
typedef lowp_ivec3 ivec3;
|
|
typedef lowp_ivec4 ivec4;
|
|
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
|
|
typedef mediump_ivec2 ivec2;
|
|
typedef mediump_ivec3 ivec3;
|
|
typedef mediump_ivec4 ivec4;
|
|
#else //defined(GLM_PRECISION_HIGHP_INT)
|
|
/// 2 components vector of signed integer numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_ivec2 ivec2;
|
|
|
|
/// 3 components vector of signed integer numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_ivec3 ivec3;
|
|
|
|
/// 4 components vector of signed integer numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_ivec4 ivec4;
|
|
#endif//GLM_PRECISION
|
|
|
|
// -- Unsigned integer definition --
|
|
|
|
#if(defined(GLM_PRECISION_LOWP_UINT))
|
|
typedef lowp_uvec2 uvec2;
|
|
typedef lowp_uvec3 uvec3;
|
|
typedef lowp_uvec4 uvec4;
|
|
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
|
|
typedef mediump_uvec2 uvec2;
|
|
typedef mediump_uvec3 uvec3;
|
|
typedef mediump_uvec4 uvec4;
|
|
#else //defined(GLM_PRECISION_HIGHP_UINT)
|
|
/// 2 components vector of unsigned integer numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_uvec2 uvec2;
|
|
|
|
/// 3 components vector of unsigned integer numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_uvec3 uvec3;
|
|
|
|
/// 4 components vector of unsigned integer numbers.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_uvec4 uvec4;
|
|
#endif//GLM_PRECISION
|
|
|
|
// -- Boolean definition --
|
|
|
|
#if(defined(GLM_PRECISION_LOWP_BOOL))
|
|
typedef lowp_bvec2 bvec2;
|
|
typedef lowp_bvec3 bvec3;
|
|
typedef lowp_bvec4 bvec4;
|
|
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
|
|
typedef mediump_bvec2 bvec2;
|
|
typedef mediump_bvec3 bvec3;
|
|
typedef mediump_bvec4 bvec4;
|
|
#else //defined(GLM_PRECISION_HIGHP_BOOL)
|
|
/// 2 components vector of boolean.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_bvec2 bvec2;
|
|
|
|
/// 3 components vector of boolean.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_bvec3 bvec3;
|
|
|
|
/// 4 components vector of boolean.
|
|
///
|
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
|
typedef highp_bvec4 bvec4;
|
|
#endif//GLM_PRECISION
|
|
|
|
/// @}
|
|
}//namespace glm
|