Grafika_Komputerowa_Interst.../cw 7/shaders/shader_quad.frag
2024-01-23 11:10:48 +01:00

16 lines
279 B
GLSL

#version 430 core
uniform sampler2D colorTexture;
uniform sampler2D highlightTexture;
in vec2 vecTex;
out vec4 outColor;
void main()
{
vec3 color = texture(colorTexture,vecTex).rgb;
vec3 color2 = texture(highlightTexture,vecTex).rgb;
outColor = vec4(color+color2, 1.0);
}