16 lines
279 B
GLSL
16 lines
279 B
GLSL
#version 430 core
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uniform sampler2D colorTexture;
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uniform sampler2D highlightTexture;
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in vec2 vecTex;
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out vec4 outColor;
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void main()
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{
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vec3 color = texture(colorTexture,vecTex).rgb;
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vec3 color2 = texture(highlightTexture,vecTex).rgb;
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outColor = vec4(color+color2, 1.0);
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}
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