16 lines
308 B
GLSL
16 lines
308 B
GLSL
#version 430 core
|
|
|
|
layout(location = 0) in vec3 vertexPosition;
|
|
layout(location = 1) in vec3 vertexNormal;
|
|
layout(location = 2) in vec2 vertexTexCoord;
|
|
|
|
|
|
uniform mat4 transformation;
|
|
out vec2 TexCoords;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = transformation * vec4(vertexPosition, 1.0);
|
|
TexCoords = vertexTexCoord;
|
|
}
|