Grafika_Komputerowa_Interst.../cw 5/shaders/shader_5_sun.vert

16 lines
355 B
GLSL

#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 transformation;
out vec3 interpNormal;
void main()
{
gl_Position = transformation * vec4(vertexPosition, 1.0);
interpNormal = normalize(transformation * vec4(vertexNormal, 0.0)).xyz;
}