Gra-SI/mobs.py

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3.3 KiB
Python
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import pygame
from config import *
class Archer_ork(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites, self.game.archer_orks
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.ARCHER_ORK_IMG = pygame.image.load("./zdjecia/ork_lucznik.png")
self.ARCHER_ORK = pygame.transform.scale(self.ARCHER_ORK_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.ARCHER_ORK, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.level = 1
self.damage = 50*self.level
class Infantry_ork(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites, self.game.infantry_orks
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.INFANTRY_ORK_IMG = pygame.image.load("./zdjecia/ork-piechota.png")
self.INFANTRY_ORK = pygame.transform.scale(self.INFANTRY_ORK_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.INFANTRY_ORK, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.level = 2
self.damage = 50*self.level
class Infantry_ork2(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites, self.game.infantry_orks2
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.INFANTRY_ORK2_IMG = pygame.image.load("./zdjecia/ork-piechota2.png")
self.INFANTRY_ORK2 = pygame.transform.scale(self.INFANTRY_ORK2_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.INFANTRY_ORK2, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.level = 3
self.damage = 50*self.level
class Sauron(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites, self.game.sauronL
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.SAURON_IMG = pygame.image.load("./zdjecia/sauron.png")
self.SAURON = pygame.transform.scale(self.SAURON_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.SAURON, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.level = 4
self.damage = 50*self.level