Gra-SI/main.py

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import pygame
from config import *
from agent import *
from map_add_ons import *
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class Game:
def __init__(self):
pygame.init()
self.SCREEN = pygame.display.set_mode((WIDTH, HEIGHT))
self.running = True
self.clock = pygame.time.Clock()
# te wszystkie obrazki trzeba dać w oddzielnej klasie dla potworków jak coś później
#self.ARCHER_ORK_IMG = pygame.image.load("./zdjecia/ork_lucznik.png")
#self.INFATRY_ORK_IMG = pygame.image.load("./zdjecia/ork-piechota.png")
#self.INFANTRY_ORK2_IMG = pygame.image.load("./zdjecia/ork-piechota2.png")
#self.SAURON_IMG = pygame.image.load("./zdjecia/sauron.png")
self.BACKGROUND_IMG= pygame.image.load("./zdjecia/podloze.jpg")
#self.ARCHER_ORK = pygame.transform.scale(self.ARCHER_ORK_IMG,(64,64))
#self.INFATRY_ORK = pygame.transform.scale(self.INFATRY_ORK_IMG,(64,64))
#self.INFANTRY_ORK2 = pygame.transform.scale(self.INFANTRY_ORK2_IMG,(64,64))
#self.SAURON = pygame.transform.scale(self.SAURON_png,(64,64))
self.BACKGROUND = pygame.transform.scale(self.BACKGROUND_IMG,(64,64))
#self.ORK_LIST = [self.ARCHER_ORK,self.INFANTRY_ORK2, self.INFATRY_ORK]
pygame.display.set_caption('Do_Nazwania')
def new(self): # tworzy się nowa sesja grania
self.all_sprites = pygame.sprite.LayeredUpdates()
self.rock_sprites = pygame.sprite.Group()
self.agent = Agent(self,1,1)
for y in range(5):
self.rock = Rocks(self,3,y)
def update(self): # update postaci na mapie, związane z poruszaniem się
self.all_sprites.update()
pygame.sprite.spritecollide(self.agent, self.rock_sprites, True)
#ograniczyć ruch agenta gdy jest kolizja ze skałami
def events(self):
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for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
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pygame.quit()
def map(self): # tworzenie mapy
self.clock.tick(FRAMERATE)
for x in range(0, WIDTH, TILE_SIZE):
for y in range(0, HEIGHT, TILE_SIZE):
self.SCREEN.blit(self.BACKGROUND,(x,y))
self.rect = pygame.Rect(x, y, TILE_SIZE, TILE_SIZE)
pygame.draw.rect(self.SCREEN, BLACK, self.rect, 1)
self.all_sprites.draw(self.SCREEN)
self.rock_sprites.draw(self.SCREEN)
pygame.display.update()
def main(self):
self.events()
self.update()
self.map()
g = Game()
g.new()
while g.running:
g.main()