2023-03-29 16:09:57 +02:00
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import pygame
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2023-03-29 16:58:24 +02:00
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from config import *
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2023-03-29 18:11:34 +02:00
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from agent import *
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from map_add_ons import *
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2023-05-04 14:06:31 +02:00
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from mobs import *
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#from unknown_mob import * #unknown mob
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import random
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from bfs import *
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2023-03-29 16:09:57 +02:00
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2023-03-29 18:11:34 +02:00
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class Game:
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def __init__(self):
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pygame.init()
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self.state =[-1,-1,-1,-1,-1,-1,-1,-1]
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self.SCREEN = pygame.display.set_mode((WIDTH, HEIGHT))
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self.running = True
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self.clock = pygame.time.Clock()
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self.BACKGROUND_IMG= pygame.image.load("./zdjecia/podloze.jpg")
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self.BACKGROUND = pygame.transform.scale(self.BACKGROUND_IMG,(64,64))
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self.LVL_ICON_PNG = pygame.image.load("./zdjecia/lvl_icon.png")
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self.LVL_ICON = pygame.transform.scale(self.LVL_ICON_PNG,(24,24))
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pygame.display.set_caption('Gra-SI')
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self.bfs = Bfs(self)
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def new(self): # tworzy się nowa sesja grania
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self.all_sprites = pygame.sprite.LayeredUpdates()
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self.rock_sprites = pygame.sprite.LayeredUpdates()
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self.grass_sprites = pygame.sprite.LayeredUpdates()
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self.archer_orks = pygame.sprite.LayeredUpdates()
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self.infantry_orks = pygame.sprite.LayeredUpdates()
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self.infantry_orks2 = pygame.sprite.LayeredUpdates()
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self.sauronL = pygame.sprite.LayeredUpdates()
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self.flowers = pygame.sprite.LayeredUpdates()
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#self.unknown_mobs = pygame.sprite.LayeredUpdates() #unknown mob
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self.agent = Agent(self,1,1)
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self.archer_ork = Archer_ork(self,10,10)
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self.bfs.enemy_cells.append(self.bfs.get_cell_number(self.archer_ork.x,self.archer_ork.y))
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self.infantry_ork = Infantry_ork(self,10,4)
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self.bfs.enemy_cells.append(self.bfs.get_cell_number(self.infantry_ork.x,self.infantry_ork.y))
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self.infantry_ork2 = Infantry_ork2(self,6,3)
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self.bfs.enemy_cells.append(self.bfs.get_cell_number(self.infantry_ork2.x,self.infantry_ork2.y))
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self.sauron = Sauron(self, 1, 10)
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self.bfs.enemy_cells.append(self.bfs.get_cell_number(self.sauron.x,self.sauron.y))
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self.flower = Health_flower(self, 8,2)
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#self.unknown_mob = Unknown_mob(self,8,8) #unknown mob
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for y in range(5):
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self.rock = Rocks(self,3,y)
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self.bfs.wall_cells.append(self.bfs.get_cell_number(self.rock.x,self.rock.y))
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for i in range(10):
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x = random.randint(0,12)
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y = random.randint(0,11)
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self.grass = Grass(self,x,y)
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self.grass_cells.append(self.bfs.get_cell_number(self.grass.x,self.grass.y))
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def update(self):
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self.all_sprites.update()
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def events(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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pygame.quit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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mouse_presses = pygame.mouse.get_pressed()
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if mouse_presses[0]:
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self.bfs.bfs()
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def map(self): # tworzenie mapy
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self.clock.tick(FRAMERATE)
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for x in range(0, WIDTH, TILE_SIZE):
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for y in range(0, 768, TILE_SIZE):
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self.SCREEN.blit(self.BACKGROUND,(x,y))
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self.rect = pygame.Rect(x, y, TILE_SIZE, TILE_SIZE)
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pygame.draw.rect(self.SCREEN, BLACK, self.rect, 1)
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self.flowers.draw(self.SCREEN)
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self.all_sprites.draw(self.SCREEN)
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self.rock_sprites.draw(self.SCREEN)
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self.grass_sprites.draw(self.SCREEN)
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self.SCREEN.blit(self.LVL_ICON, (340 ,780))
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pygame.display.update()
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def main(self):
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self.events()
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self.update()
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self.map()
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grass_cells = []
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'''def astar(self):
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def function(self):
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def cost(self):
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cost = 0
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while()
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'''
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# BFS ALGORITHM
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g = Game()
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g.new()
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while g.running:
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g.main()
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