dodanie małych skał (koszt przejscia)
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__pycache__/bfs.cpython-39.pyc
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__pycache__/bfs.cpython-39.pyc
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__pycache__/mobs.cpython-39.pyc
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__pycache__/mobs.cpython-39.pyc
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main.py
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main.py
@ -36,6 +36,7 @@ class Game:
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self.infantry_orks2 = pygame.sprite.LayeredUpdates()
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self.sauronL = pygame.sprite.LayeredUpdates()
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self.flowers = pygame.sprite.LayeredUpdates()
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self.little_rock_sprites = pygame.sprite.LayeredUpdates()
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#self.unknown_mobs = pygame.sprite.LayeredUpdates() #unknown mob
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self.agent = Agent(self,1,1)
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@ -57,6 +58,8 @@ class Game:
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y = random.randint(0,11)
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self.grass = Grass(self,x,y)
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self.grass_cells.append(self.bfs.get_cell_number(self.grass.x,self.grass.y))
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for y in range(5,8):
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self.little_rocks = Little_Rocks(self,4,y)
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@ -80,4 +80,26 @@ class Health_flower(pygame.sprite.Sprite):
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self._layer = FLOWER_LAYER
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class Little_Rocks(pygame.sprite.Sprite):
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def __init__ (self,game,x,y):
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self.game = game
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self.groups = self.game.all_sprites, self.game.little_rock_sprites
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pygame.sprite.Sprite.__init__(self, self.groups)
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self.x = x * TILE_SIZE
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self.y = y * TILE_SIZE
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self.width = TILE_SIZE
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self.height = TILE_SIZE
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self.LITTLE_ROCKS_PNG = pygame.image.load("./zdjecia/little_rocks.png")
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self.LITTLE_ROCKS = pygame.transform.scale(self.LITTLE_ROCKS_PNG,(64,64))
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self.image = pygame.Surface([self.width, self.height])
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self.image.blit(self.LITTLE_ROCKS,(0,0))
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self.image.set_colorkey((0, 0, 0))
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self.rect = self.image.get_rect()
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self.rect.x = self.x
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self.rect.y = self.y
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zdjecia/little_rocks.png
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zdjecia/little_rocks.png
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After Width: | Height: | Size: 92 KiB |
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