From 3de4a8966bd2f6a16b72165b27349605a9026e19 Mon Sep 17 00:00:00 2001 From: Weranda Date: Sat, 29 Apr 2023 13:01:47 +0200 Subject: [PATCH] =?UTF-8?q?dodanie=20obr=C3=B3conych=20zdj=C4=99=C4=87?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- __pycache__/agent.cpython-310.pyc | Bin 5369 -> 5671 bytes agent.py | 30 +++++++++++++++++------------- 2 files changed, 17 insertions(+), 13 deletions(-) diff --git a/__pycache__/agent.cpython-310.pyc b/__pycache__/agent.cpython-310.pyc index e4f2ddbebde333c29676553f6c7de5acb9ddd05e..771e1efdeb897b4fbc0c5d2b416fc878a9568267 100644 GIT binary patch delta 692 zcmZvY&ubG=5XX03HtEZ2vb#x>m>;d$nka#o9z1y|7OY97#!}M?xvWcG8eL+xYyv_k z6!afZ-o<0KiaB}On@2r+6NMsT4jw#sR}gWsNmHTjW4>?Z`vC{{SkB>evT z+~C9PGvznA2OAbLtR~Fw^?yc+i1Ke%?V(UqnBMv8a!fc^Tt)>q~qV z^#Tu}W_cJjhct_k%Zw&3a_NqgR|F-i2btn>kDHD917o>qw7JpRy}V}|kF4TeyO}57 zui>w-Wt3j(bR)M~qqbi9G-@@*EB?otmTipJ+aNlm2$#emd48a-mewj&ef?HR-&!w~ zt4G1EZL~YPmi_R^->Dm|Ms0T7;^CTd(trK--Aav(YcKzYZLHm>9y2cwoy=`-*66s} z-V{5&FNGC+X@D?@0z+jGm>$I!1qJ=%pv2vhD*#tq$G<>QWgP5eQASf5#DMucmBpu- zL%1(`^c}R^mEbD?+x^Bq$nZqGQFB1VS2ab*k{GHj^uCke`^OanARZ;BVOoxek5xi|m- delta 385 zcmX|*Jxjw-6ozwdK1^=YG-*xkx1x0jb`UqgK?_nH%%ZqP@v2a&g;pK3poo7!?$WVw zur5yd2~JL8agc(}b#qj3@T7?M@;;pNzUN$SxAg58^=Om|c&^%IHki6Le#n==b+|n5 zBwIo?g3|Yi4=uqnu{JwnNSnz%0b$sunBv1?rJZyfaH=FWC)m!C-Qg;|_e2!%LMBn9RF8e$xR3)uyj37(WZNr&$@i->T} zgi)Z self.level or self.game.infantry_ork.damage > self.current_health: self.game.state[2]=self.game.infantry_ork.x @@ -162,8 +169,7 @@ class Agent(pygame.sprite.Sprite): self.game.infantry_ork.kill() self.get_damage(self.game.infantry_ork.damage) self.level=self.level+1 - #zmniejszenie życia o damage moba - #level up + if hits_infantry_ork2: if self.game.infantry_ork2.level > self.level or self.game.infantry_ork2.damage > self.current_health: self.game.state[4]=self.game.infantry_ork2.x @@ -178,8 +184,7 @@ class Agent(pygame.sprite.Sprite): self.game.infantry_ork2.kill() self.get_damage(self.game.infantry_ork2.damage) self.level=self.level+1 - #zmniejszenie życia o damage moba - #level up + if hits_sauron: if self.game.sauron.level > self.level or self.game.sauron.damage > self.current_health: self.game.state[6]=self.game.sauron.x @@ -194,8 +199,7 @@ class Agent(pygame.sprite.Sprite): self.game.sauron.kill() self.level=self.level+1 pygame.quit() - #zmniejszenie życia o damage moba - #level up + def get_damage(self,amount): @@ -226,6 +230,6 @@ class Agent(pygame.sprite.Sprite): self.game.SCREEN.blit(lvlDisplay, (370,780)) - # brakuje dodania miejsca w którym agent się leczy + # brakuje schematu przeszukiwania