dodanie leczenia

This commit is contained in:
Weranda 2023-04-29 12:00:36 +02:00
parent 2411b49b02
commit 53ad6e8ed1
7 changed files with 34 additions and 0 deletions

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@ -45,6 +45,7 @@ class Agent(pygame.sprite.Sprite):
self.health_bar()
self.movement()
self.collide_mob()
self.collide_flower()
#self.end_game() gra sie konczy gdy wie gdzie sa wszyscy
self.disp_level()
@ -96,6 +97,10 @@ class Agent(pygame.sprite.Sprite):
if (-1 in self.game.state)==False:
pygame.quit()
def collide_flower(self):
hits_flower = pygame.sprite.spritecollide(self, self.game.flowers, False)
if hits_flower:
self.current_health = self.max_health
def collide_blocks(self, direction):

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health_flower.py Normal file
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@ -0,0 +1,26 @@
import pygame
from config import *
class Health_flower(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites, self.game.flowers
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.FLOWER_IMG = pygame.image.load("./zdjecia/flower.png")
self.FLOWER = pygame.transform.scale(self.FLOWER_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.FLOWER, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y

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@ -6,6 +6,7 @@ from archer_ork import *
from infantry_ork import *
from infantry_ork2 import *
from sauron import *
from health_flower import *
#from unknown_mob import * #unknown mob
class Game:
@ -32,12 +33,14 @@ class Game:
self.infantry_orks = pygame.sprite.LayeredUpdates()
self.infantry_orks2 = pygame.sprite.LayeredUpdates()
self.sauronL = pygame.sprite.LayeredUpdates()
self.flowers = pygame.sprite.LayeredUpdates()
#self.unknown_mobs = pygame.sprite.LayeredUpdates() #unknown mob
self.agent = Agent(self,1,1)
self.archer_ork = Archer_ork(self,10,10)
self.infantry_ork = Infantry_ork(self,10,4)
self.infantry_ork2 = Infantry_ork2(self,6,3)
self.sauron = Sauron(self, 1, 10)
self.flower = Health_flower(self, 8,2)
#self.unknown_mob = Unknown_mob(self,8,8) #unknown mob
for y in range(5):
self.rock = Rocks(self,3,y)

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