dodanie mobów na mapie

This commit is contained in:
Weranda 2023-03-30 19:54:48 +02:00
parent 4a335218c0
commit ea957fac37
13 changed files with 122 additions and 13 deletions

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@ -28,7 +28,7 @@ class Agent(pygame.sprite.Sprite):
self.rect.x = self.x
self.rect.y = self.y
self.health = 100
self.level = 1
def update(self):
self.movement()

28
archer_ork.py Normal file
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@ -0,0 +1,28 @@
import pygame
from config import *
class Archer_ork(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.ARCHER_ORK_IMG = pygame.image.load("./zdjecia/ork_lucznik.png")
self.ARCHER_ORK = pygame.transform.scale(self.ARCHER_ORK_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.ARCHER_ORK, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.level = 1

28
infantry_ork.py Normal file
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@ -0,0 +1,28 @@
import pygame
from config import *
class Infantry_ork(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.INFANTRY_ORK_IMG = pygame.image.load("./zdjecia/ork-piechota.png")
self.INFANTRY_ORK = pygame.transform.scale(self.INFANTRY_ORK_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.INFANTRY_ORK, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.level = 2

28
infantry_ork2.py Normal file
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@ -0,0 +1,28 @@
import pygame
from config import *
class Infantry_ork2(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.INFANTRY_ORK2_IMG = pygame.image.load("./zdjecia/ork-piechota2.png")
self.INFANTRY_ORK2 = pygame.transform.scale(self.INFANTRY_ORK2_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.INFANTRY_ORK2, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.level = 3

19
main.py
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@ -2,6 +2,10 @@ import pygame
from config import *
from agent import *
from map_add_ons import *
from archer_ork import *
from infantry_ork import *
from infantry_ork2 import *
from sauron import *
class Game:
@ -11,18 +15,7 @@ class Game:
self.running = True
self.clock = pygame.time.Clock()
# te wszystkie obrazki trzeba dać w oddzielnej klasie dla potworków jak coś później
#self.ARCHER_ORK_IMG = pygame.image.load("./zdjecia/ork_lucznik.png")
#self.INFATRY_ORK_IMG = pygame.image.load("./zdjecia/ork-piechota.png")
#self.INFANTRY_ORK2_IMG = pygame.image.load("./zdjecia/ork-piechota2.png")
#self.SAURON_IMG = pygame.image.load("./zdjecia/sauron.png")
self.BACKGROUND_IMG= pygame.image.load("./zdjecia/podloze.jpg")
#self.ARCHER_ORK = pygame.transform.scale(self.ARCHER_ORK_IMG,(64,64))
#self.INFATRY_ORK = pygame.transform.scale(self.INFATRY_ORK_IMG,(64,64))
#self.INFANTRY_ORK2 = pygame.transform.scale(self.INFANTRY_ORK2_IMG,(64,64))
#self.SAURON = pygame.transform.scale(self.SAURON_png,(64,64))
self.BACKGROUND = pygame.transform.scale(self.BACKGROUND_IMG,(64,64))
#self.ORK_LIST = [self.ARCHER_ORK,self.INFANTRY_ORK2, self.INFATRY_ORK]
@ -33,6 +26,10 @@ class Game:
self.all_sprites = pygame.sprite.LayeredUpdates()
self.rock_sprites = pygame.sprite.Group()
self.agent = Agent(self,1,1)
self.archer_ork = Archer_ork(self,10,10)
self.infantry_ork = Infantry_ork(self,5,10)
self.infantry_ork2 = Infantry_ork2(self,6,9)
self.sauron = Sauron(self, 1, 10)
for y in range(5):
self.rock = Rocks(self,3,y)

28
sauron.py Normal file
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@ -0,0 +1,28 @@
import pygame
from config import *
class Sauron(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.SAURON_IMG = pygame.image.load("./zdjecia/sauron.png")
self.SAURON = pygame.transform.scale(self.SAURON_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.SAURON, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.level = 4