dodanie życia agenta + damage mobów
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agent.py
1
agent.py
@ -29,6 +29,7 @@ class Agent(pygame.sprite.Sprite):
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self.rect.y = self.y
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self.level = 1
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self.health = 100*self.level
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def update(self):
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self.movement()
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@ -26,3 +26,4 @@ class Archer_ork(pygame.sprite.Sprite):
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self.rect.y = self.y
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self.level = 1
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self.damage = 50*self.level
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@ -26,3 +26,4 @@ class Infantry_ork(pygame.sprite.Sprite):
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self.rect.y = self.y
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self.level = 2
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self.damage = 50*self.level
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@ -26,3 +26,4 @@ class Infantry_ork2(pygame.sprite.Sprite):
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self.rect.y = self.y
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self.level = 3
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self.damage = 50*self.level
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