import pygame from config import * class Rocks(pygame.sprite.Sprite): def __init__(self,game,x,y): self.game = game self.groups = self.game.rock_sprites pygame.sprite.Sprite.__init__(self, self.groups) self.x = x * TILE_SIZE self.y = y * TILE_SIZE self.width = TILE_SIZE self.height = TILE_SIZE self.ROCKS_PNG = pygame.image.load("./zdjecia/rock.png") self.ROCKS = pygame.transform.scale(self.ROCKS_PNG,(64,64)) self.image = pygame.Surface([self.width, self.height]) self.image.blit(self.ROCKS,(0,0)) self.image.set_colorkey((0, 0, 0)) self.rect = self.image.get_rect() self.rect.x = self.x self.rect.y = self.y class Grass(pygame.sprite.Sprite): def __init__(self,game,x,y): self.game = game self.groups = self.game.grass_sprites pygame.sprite.Sprite.__init__(self, self.groups) self.x = x * TILE_SIZE self.y = y * TILE_SIZE self.width = TILE_SIZE self.height = TILE_SIZE self.GRASS_PNG = pygame.image.load("./zdjecia/grass.png") self.GRASS = pygame.transform.scale(self.GRASS_PNG,(64,64)) self.image = pygame.Surface([self.width, self.height]) self.image.blit(self.GRASS,(0,0)) self.image.set_colorkey((0, 0, 0)) self.rect = self.image.get_rect() self.rect.x = self.x self.rect.y = self.y self.cost = 10 self._layer = GRASS_LAYER class Health_flower(pygame.sprite.Sprite): def __init__(self, game, x, y): self.game = game self.groups = self.game.flowers, pygame.sprite.Sprite.__init__(self, self.groups) self.x = x * TILE_SIZE self.y = y * TILE_SIZE self.width = TILE_SIZE self.height = TILE_SIZE self.FLOWER_IMG = pygame.image.load("./zdjecia/flower.png") self.FLOWER = pygame.transform.scale(self.FLOWER_IMG,(64,64)) self.image = pygame.Surface([self.width, self.height]) self.image.blit(self.FLOWER, (0,0)) self.image.set_colorkey((0, 0, 0)) self.rect = self.image.get_rect() self.rect.x = self.x self.rect.y = self.y self._layer = FLOWER_LAYER class Little_Rocks(pygame.sprite.Sprite): def __init__ (self,game,x,y): self.game = game self.groups = self.game.all_sprites, self.game.little_rock_sprites pygame.sprite.Sprite.__init__(self, self.groups) self.x = x * TILE_SIZE self.y = y * TILE_SIZE self.width = TILE_SIZE self.height = TILE_SIZE self.LITTLE_ROCKS_PNG = pygame.image.load("./zdjecia/little_rocks.png") self.LITTLE_ROCKS = pygame.transform.scale(self.LITTLE_ROCKS_PNG,(64,64)) self.image = pygame.Surface([self.width, self.height]) self.image.blit(self.LITTLE_ROCKS,(0,0)) self.image.set_colorkey((0, 0, 0)) self.rect = self.image.get_rect() self.rect.x = self.x self.rect.y = self.y