import pygame from config import * class Agent(pygame.sprite.Sprite): def __init__(self, game, x, y): self.game = game self.groups = self.game.all_sprites pygame.sprite.Sprite.__init__(self, self.groups) self.x = x * TILE_SIZE self.y = y * TILE_SIZE self.width = TILE_SIZE self.height = TILE_SIZE self.x_change = 0 self.y_change = 0 self.AGENT_IMG = pygame.image.load("./zdjecia/gandalf.jpg") self.AGENT = pygame.transform.scale(self.AGENT_IMG,(64,64)) self.image = pygame.Surface([self.width, self.height]) self.image.blit(self.AGENT, (0,0)) self.rect = self.image.get_rect() self.rect.x = self.x self.rect.y = self.y self.health = 100 def update(self): self.movement() self.rect.x += self.x_change self.rect.y += self.y_change self.x_change = 0 self.y_change = 0 def movement(self): keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: self.x_change -= PLAYER_SPEED if keys[pygame.K_RIGHT]: self.x_change += PLAYER_SPEED if keys[pygame.K_UP]: self.y_change -= PLAYER_SPEED if keys[pygame.K_DOWN]: self.y_change += PLAYER_SPEED