import pygame from config import * class Archer_ork(pygame.sprite.Sprite): def __init__(self, game, x, y): self.game = game self.groups = self.game.all_sprites, self.game.archer_orks pygame.sprite.Sprite.__init__(self, self.groups) self.x = x * TILE_SIZE self.y = y * TILE_SIZE self.width = TILE_SIZE self.height = TILE_SIZE self.ARCHER_ORK_IMG = pygame.image.load("./pozostale_zdjecia/ork_lucznik.png") self.ARCHER_ORK = pygame.transform.scale(self.ARCHER_ORK_IMG,(64,64)) self.image = pygame.Surface([self.width, self.height]) self.image.blit(self.ARCHER_ORK, (0,0)) self.image.set_colorkey((0, 0, 0)) self.rect = self.image.get_rect() self.rect.x = self.x self.rect.y = self.y self.level = 1 self.damage = 50*self.level class Infantry_ork(pygame.sprite.Sprite): def __init__(self, game, x, y): self.game = game self.groups = self.game.all_sprites, self.game.infantry_orks pygame.sprite.Sprite.__init__(self, self.groups) self.x = x * TILE_SIZE self.y = y * TILE_SIZE self.width = TILE_SIZE self.height = TILE_SIZE self.INFANTRY_ORK_IMG = pygame.image.load("./pozostale_zdjecia/ork-piechota.png") self.INFANTRY_ORK = pygame.transform.scale(self.INFANTRY_ORK_IMG,(64,64)) self.image = pygame.Surface([self.width, self.height]) self.image.blit(self.INFANTRY_ORK, (0,0)) self.image.set_colorkey((0, 0, 0)) self.rect = self.image.get_rect() self.rect.x = self.x self.rect.y = self.y self.level = 2 self.damage = 50*self.level ''' class Infantry_ork2(pygame.sprite.Sprite): def __init__(self, game, x, y): self.game = game self.groups = self.game.all_sprites, self.game.infantry_orks2 pygame.sprite.Sprite.__init__(self, self.groups) self.x = x * TILE_SIZE self.y = y * TILE_SIZE self.width = TILE_SIZE self.height = TILE_SIZE self.INFANTRY_ORK2_IMG = pygame.image.load("./zdjecia/ork-piechota2.png") self.INFANTRY_ORK2 = pygame.transform.scale(self.INFANTRY_ORK2_IMG,(64,64)) self.image = pygame.Surface([self.width, self.height]) self.image.blit(self.INFANTRY_ORK2, (0,0)) self.image.set_colorkey((0, 0, 0)) self.rect = self.image.get_rect() self.rect.x = self.x self.rect.y = self.y self.level = 3 self.damage = 50*self.level ''' class Sauron(pygame.sprite.Sprite): def __init__(self, game, x, y): self.game = game self.groups = self.game.all_sprites, self.game.sauronL pygame.sprite.Sprite.__init__(self, self.groups) self.x = x * TILE_SIZE self.y = y * TILE_SIZE self.width = TILE_SIZE self.height = TILE_SIZE self.SAURON_IMG = pygame.image.load("./pozostale_zdjecia/sauron.png") self.SAURON = pygame.transform.scale(self.SAURON_IMG,(64,64)) self.image = pygame.Surface([self.width, self.height]) self.image.blit(self.SAURON, (0,0)) self.image.set_colorkey((0, 0, 0)) self.rect = self.image.get_rect() self.rect.x = self.x self.rect.y = self.y self.level = 4 self.damage = 50*self.level