import pygame from config import * from agent import * from map_add_ons import * from mobs import * #from unknown_mob import * #unknown mob import random from bfs import * class Game: def __init__(self): pygame.init() self.state =[-1,-1,-1,-1,-1,-1,-1,-1] self.SCREEN = pygame.display.set_mode((WIDTH, HEIGHT)) self.running = True self.clock = pygame.time.Clock() self.BACKGROUND_IMG= pygame.image.load("./zdjecia/podloze.jpg") self.BACKGROUND = pygame.transform.scale(self.BACKGROUND_IMG,(64,64)) self.LVL_ICON_PNG = pygame.image.load("./zdjecia/lvl_icon.png") self.LVL_ICON = pygame.transform.scale(self.LVL_ICON_PNG,(24,24)) pygame.display.set_caption('Gra-SI') self.bfs = Bfs(self) def new(self): # tworzy siÄ™ nowa sesja grania self.all_sprites = pygame.sprite.LayeredUpdates() self.rock_sprites = pygame.sprite.LayeredUpdates() self.grass_sprites = pygame.sprite.LayeredUpdates() self.archer_orks = pygame.sprite.LayeredUpdates() self.infantry_orks = pygame.sprite.LayeredUpdates() self.infantry_orks2 = pygame.sprite.LayeredUpdates() self.sauronL = pygame.sprite.LayeredUpdates() self.flowers = pygame.sprite.LayeredUpdates() #self.unknown_mobs = pygame.sprite.LayeredUpdates() #unknown mob self.agent = Agent(self,1,1) self.archer_ork = Archer_ork(self,10,10) self.bfs.enemy_cells.append(self.bfs.get_cell_number(self.archer_ork.x,self.archer_ork.y)) self.infantry_ork = Infantry_ork(self,10,4) self.bfs.enemy_cells.append(self.bfs.get_cell_number(self.infantry_ork.x,self.infantry_ork.y)) self.infantry_ork2 = Infantry_ork2(self,6,3) self.bfs.enemy_cells.append(self.bfs.get_cell_number(self.infantry_ork2.x,self.infantry_ork2.y)) self.sauron = Sauron(self, 1, 10) self.bfs.enemy_cells.append(self.bfs.get_cell_number(self.sauron.x,self.sauron.y)) self.flower = Health_flower(self, 8,2) #self.unknown_mob = Unknown_mob(self,8,8) #unknown mob for y in range(5): self.rock = Rocks(self,3,y) self.bfs.wall_cells.append(self.bfs.get_cell_number(self.rock.x,self.rock.y)) for i in range(10): x = random.randint(0,12) y = random.randint(0,11) self.grass = Grass(self,x,y) self.grass_cells.append(self.bfs.get_cell_number(self.grass.x,self.grass.y)) def update(self): self.all_sprites.update() def events(self): for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False pygame.quit() if event.type == pygame.MOUSEBUTTONDOWN: mouse_presses = pygame.mouse.get_pressed() if mouse_presses[0]: self.bfs.bfs() def map(self): # tworzenie mapy self.clock.tick(FRAMERATE) for x in range(0, WIDTH, TILE_SIZE): for y in range(0, 768, TILE_SIZE): self.SCREEN.blit(self.BACKGROUND,(x,y)) self.rect = pygame.Rect(x, y, TILE_SIZE, TILE_SIZE) pygame.draw.rect(self.SCREEN, BLACK, self.rect, 1) self.flowers.draw(self.SCREEN) self.all_sprites.draw(self.SCREEN) self.rock_sprites.draw(self.SCREEN) self.grass_sprites.draw(self.SCREEN) self.SCREEN.blit(self.LVL_ICON, (340 ,780)) pygame.display.update() def main(self): self.events() self.update() self.map() grass_cells = [] '''def astar(self): def function(self): def cost(self): cost = 0 while() ''' # BFS ALGORITHM g = Game() g.new() while g.running: g.main()