Gra-SI/main.py

125 lines
4.3 KiB
Python

import pygame
from config import *
from agent import *
from map_add_ons import *
from mobs import *
#from unknown_mob import * #unknown mob
import random
from Astar import *
from Astar import *
class Game:
def __init__(self):
pygame.init()
self.state =[-1,-1,-1,-1,-1,-1,-1,-1]
self.SCREEN = pygame.display.set_mode((WIDTH, HEIGHT))
self.running = True
self.clock = pygame.time.Clock()
self.BACKGROUND_IMG= pygame.image.load("./zdjecia/podloze.jpg")
self.BACKGROUND = pygame.transform.scale(self.BACKGROUND_IMG,(64,64))
self.LVL_ICON_PNG = pygame.image.load("./zdjecia/lvl_icon.png")
self.LVL_ICON = pygame.transform.scale(self.LVL_ICON_PNG,(24,24))
pygame.display.set_caption('Gra-SI')
#self.Astar = Astar(self)
self.Astar = Astar(self)
def new(self): # tworzy się nowa sesja grania
self.all_sprites = pygame.sprite.LayeredUpdates()
self.rock_sprites = pygame.sprite.LayeredUpdates()
self.grass_sprites = pygame.sprite.LayeredUpdates()
self.archer_orks = pygame.sprite.LayeredUpdates()
self.infantry_orks = pygame.sprite.LayeredUpdates()
self.infantry_orks2 = pygame.sprite.LayeredUpdates()
self.sauronL = pygame.sprite.LayeredUpdates()
self.flowers = pygame.sprite.LayeredUpdates()
self.little_rock_sprites = pygame.sprite.LayeredUpdates()
#self.unknown_mobs = pygame.sprite.LayeredUpdates() #unknown mob
self.agent = Agent(self,1,1)
self.archer_ork = Archer_ork(self,10,10)
self.Astar.enemy_cells.append(self.Astar.get_cell_number(self.archer_ork.x,self.archer_ork.y))
self.infantry_ork = Infantry_ork(self,10,4)
self.Astar.enemy_cells.append(self.Astar.get_cell_number(self.infantry_ork.x,self.infantry_ork.y))
self.infantry_ork2 = Infantry_ork2(self,6,3)
self.Astar.enemy_cells.append(self.Astar.get_cell_number(self.infantry_ork2.x,self.infantry_ork2.y))
self.sauron = Sauron(self, 1, 10)
self.Astar.enemy_cells.append(self.Astar.get_cell_number(self.sauron.x,self.sauron.y))
self.flower = Health_flower(self, 8,2)
#self.unknown_mob = Unknown_mob(self,8,8) #unknown mob
for y in range(5):
self.rock = Rocks(self,3,y)
self.Astar.wall_cells.append(self.Astar.get_cell_number(self.rock.x,self.rock.y))
for i in range(10):
x = random.randint(0,12)
y = random.randint(0,11)
self.grass = Grass(self,x,y)
self.grass_cells.append(self.Astar.get_cell_number(self.grass.x,self.grass.y))
for y in range(5,8):
self.little_rocks = Little_Rocks(self,4,y)
self.Astar.little_rocks_cells.append(self.Astar.get_cell_number(self.little_rocks.x, self.little_rocks.y))
def update(self):
self.all_sprites.update()
def events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
pygame.quit()
if event.type == pygame.MOUSEBUTTONDOWN:
mouse_presses = pygame.mouse.get_pressed()
if mouse_presses[0]:
#self.bfs.bfs()
self.Astar.Astar()
def map(self): # tworzenie mapy
self.clock.tick(FRAMERATE)
for x in range(0, WIDTH, TILE_SIZE):
for y in range(0, 768, TILE_SIZE):
self.SCREEN.blit(self.BACKGROUND,(x,y))
self.rect = pygame.Rect(x, y, TILE_SIZE, TILE_SIZE)
pygame.draw.rect(self.SCREEN, BLACK, self.rect, 1)
self.flowers.draw(self.SCREEN)
self.all_sprites.draw(self.SCREEN)
self.rock_sprites.draw(self.SCREEN)
self.grass_sprites.draw(self.SCREEN)
self.SCREEN.blit(self.LVL_ICON, (340 ,780))
pygame.display.update()
def main(self):
self.events()
self.update()
self.map()
grass_cells = []
'''def astar(self):
def function(self):
def cost(self):
cost = 0
while()
'''
# Astar ALGORITHM
g = Game()
g.new()
while g.running:
g.main()