Gra-SI/agent.py
2023-03-30 15:51:20 +02:00

51 lines
1.5 KiB
Python

import pygame
from config import *
class Agent(pygame.sprite.Sprite):
def __init__(self, game, x, y):
self.game = game
self.groups = self.game.all_sprites
pygame.sprite.Sprite.__init__(self, self.groups)
self.x = x * TILE_SIZE
self.y = y * TILE_SIZE
self.width = TILE_SIZE
self.height = TILE_SIZE
self.x_change = 0
self.y_change = 0
self.AGENT_IMG = pygame.image.load("./zdjecia/gandalf.png")
self.AGENT = pygame.transform.scale(self.AGENT_IMG,(64,64))
self.image = pygame.Surface([self.width, self.height])
self.image.blit(self.AGENT, (0,0))
self.image.set_colorkey((0, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = self.x
self.rect.y = self.y
self.health = 100
def update(self):
self.movement()
self.rect.x += self.x_change
self.rect.y += self.y_change
self.x_change = 0
self.y_change = 0
def movement(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.x > 0:
self.x_change -= TILE_SIZE
if keys[pygame.K_RIGHT] and self.rect.x < 832 - 64:
self.x_change += TILE_SIZE
if keys[pygame.K_UP] and self.rect.y > 0:
self.y_change -= TILE_SIZE
if keys[pygame.K_DOWN] and self.rect.y < 832 - 64:
self.y_change += TILE_SIZE